58 lines
1.8 KiB
Python
58 lines
1.8 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# This file was responsible for joystick support in Ren'Py, which has
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# been removed, save for a few compatibility functions.
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from __future__ import print_function
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import renpy.display
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import pygame_sdl2
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# Do we have a joystick enabled?
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enabled = False
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class JoyBehavior(renpy.display.layout.Null):
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"""
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This is a behavior intended for joystick calibration. If a joystick
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event occurs, this returns it as a string.
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"""
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pass
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joysticks = { }
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def count():
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return pygame_sdl2.joystick.get_count()
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def get(n):
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if n in joysticks:
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return joysticks[n]
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try:
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joysticks[n] = pygame_sdl2.joystick.Joystick(n)
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return joysticks[n]
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except:
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return None
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