# Copyright 2004-2019 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # This file was responsible for joystick support in Ren'Py, which has # been removed, save for a few compatibility functions. from __future__ import print_function import renpy.display import pygame_sdl2 # Do we have a joystick enabled? enabled = False class JoyBehavior(renpy.display.layout.Null): """ This is a behavior intended for joystick calibration. If a joystick event occurs, this returns it as a string. """ pass joysticks = { } def count(): return pygame_sdl2.joystick.get_count() def get(n): if n in joysticks: return joysticks[n] try: joysticks[n] = pygame_sdl2.joystick.Joystick(n) return joysticks[n] except: return None