334 lines
8.6 KiB
Python
334 lines
8.6 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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from __future__ import print_function
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import renpy
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import os
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from renpy.translation import quote_unicode
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from renpy.translation.generation import scan_strings
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def create_dialogue_map(language):
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"""
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:undocumented:
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Creates a map from a dialogue string to a potential translation of the
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the dialogue. This is meant for the Ren'Py tutorial, as a way of translating
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strings found in the examples.
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"""
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rv = { }
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def get_text(t):
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for i in t.block:
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if isinstance(i, renpy.ast.Say):
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return i.what
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return None
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translator = renpy.game.script.translator
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for v in translator.file_translates.values():
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for _, t in v:
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lt = translator.language_translates.get((t.identifier, language), None)
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if lt is None:
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continue
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t_text = get_text(t)
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lt_text = get_text(lt)
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if t_text and lt_text:
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rv[t_text] = lt_text
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return rv
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def notags_filter(s):
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def tag_pass(s):
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brace = False
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first = False
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rv = ""
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for i in s:
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if i == '{':
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if first:
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brace = False
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else:
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brace = True
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first = True
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elif i == "}":
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first = False
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if brace:
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brace = False
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else:
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first = False
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if brace:
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pass
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else:
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rv += i
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return rv
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def square_pass(s):
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squares = 0
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first = False
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rv = ""
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buf = ""
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for i in s:
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if i == "[":
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if first:
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squares = 0
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else:
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rv += tag_pass(buf)
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buf = ""
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if squares == 0:
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first = True
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squares += 1
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rv += "["
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elif i == "]":
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first = False
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squares -= 1
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if squares < 0:
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squares += 1
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rv += "]"
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else:
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if squares:
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rv += i
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else:
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buf += i
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if buf:
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rv += tag_pass(buf)
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return rv
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return square_pass(s)
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class DialogueFile(object):
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def __init__(self, filename, output, tdf=True, strings=False, notags=True, escape=True): # @ReservedAssignment
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"""
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`filename`
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The file we're extracting dialogue from.
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`tdf`
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If true, dialogue is extracted in tab-delimited format. If false,
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dialogue is extracted by itself.
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`strings`
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If true, extract all translatable strings, not just dialogue.
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`notags`
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If true, strip text tags from the extracted dialogue.
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`escape`
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If true, escape special characters in the dialogue.
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"""
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self.filename = filename
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commondir = os.path.normpath(renpy.config.commondir)
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if filename.startswith(commondir):
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return
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self.tdf = tdf
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self.notags = notags
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self.escape = escape
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self.strings = strings
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self.f = open(output, "a")
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self.write_dialogue()
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self.f.close()
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def write_dialogue(self):
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"""
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Writes the dialogue to the file.
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"""
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lines = []
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translator = renpy.game.script.translator
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for label, t in translator.file_translates[self.filename]:
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if label is None:
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label = ""
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for n in t.block:
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if isinstance(n, renpy.ast.Say):
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if not n.who:
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who = ""
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else:
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who = n.who
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what = n.what
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if self.notags:
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what = notags_filter(what)
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if self.escape:
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what = quote_unicode(what)
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elif self.tdf:
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what = what.replace("\\", "\\\\")
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what = what.replace("\t", "\\t")
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what = what.replace("\n", "\\n")
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if self.tdf:
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lines.append([
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t.identifier,
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who,
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what,
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n.filename,
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str(n.linenumber),
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])
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else:
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lines.append([what])
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if self.strings:
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lines.extend(self.get_strings())
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# If we're tab-delimited, we have line number info, which means we
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# can sort the list so everything's in order, for menus and stuff.
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if self.tdf:
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lines.sort(key=lambda x: int(x[4]))
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for line in lines:
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self.f.write("\t".join(line).encode("utf-8") + "\n")
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def get_strings(self):
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"""
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Finds the strings in the file.
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"""
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lines = []
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filename = renpy.parser.elide_filename(self.filename)
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for line, s in scan_strings(self.filename):
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stl = renpy.game.script.translator.strings[None] # @UndefinedVariable
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if s in stl.translations:
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continue
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stl.translations[s] = s
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if self.notags:
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s = notags_filter(s)
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if self.escape:
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s = quote_unicode(s)
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elif self.tdf:
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s = s.replace("\\", "\\\\")
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s = s.replace("\t", "\\t")
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s = s.replace("\n", "\\n")
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if self.tdf:
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lines.append(["", "", s, filename, str(line)])
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else:
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lines.append([s])
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return lines
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def dialogue_command():
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"""
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The dialogue command. This updates dialogue.txt, a file giving all the dialogue
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in the game.
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"""
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ap = renpy.arguments.ArgumentParser(description="Generates or updates translations.")
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ap.add_argument("--text", help="Output the dialogue as plain text, instead of a tab-delimited file.", dest="text", action="store_true")
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ap.add_argument("--strings", help="Output all translatable strings, not just dialogue.", dest="strings", action="store_true")
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ap.add_argument("--notags", help="Strip text tags from the dialogue.", dest="notags", action="store_true")
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ap.add_argument("--escape", help="Escape quotes and other special characters.", dest="escape", action="store_true")
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args = ap.parse_args()
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tdf = not args.text
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if tdf:
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output = os.path.join(renpy.config.basedir, "dialogue.tab")
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else:
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output = os.path.join(renpy.config.basedir, "dialogue.txt")
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with open(output, "w") as f:
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if tdf:
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line = [
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"Identifier",
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"Character",
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"Dialogue",
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"Filename",
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"Line Number",
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]
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f.write("\t".join(line).encode("utf-8") + "\n")
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for dirname, filename in renpy.loader.listdirfiles():
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if dirname is None:
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continue
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filename = os.path.join(dirname, filename)
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if not (filename.endswith(".rpy") or filename.endswith(".rpym")):
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continue
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filename = os.path.normpath(filename)
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DialogueFile(filename, output, tdf=tdf, strings=args.strings, notags=args.notags, escape=args.escape)
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return False
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renpy.arguments.register_command("dialogue", dialogue_command)
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