CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/translation/dialogue.py
2025-03-03 23:00:33 +01:00

334 lines
8.6 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
import renpy
import os
from renpy.translation import quote_unicode
from renpy.translation.generation import scan_strings
def create_dialogue_map(language):
"""
:undocumented:
Creates a map from a dialogue string to a potential translation of the
the dialogue. This is meant for the Ren'Py tutorial, as a way of translating
strings found in the examples.
"""
rv = { }
def get_text(t):
for i in t.block:
if isinstance(i, renpy.ast.Say):
return i.what
return None
translator = renpy.game.script.translator
for v in translator.file_translates.values():
for _, t in v:
lt = translator.language_translates.get((t.identifier, language), None)
if lt is None:
continue
t_text = get_text(t)
lt_text = get_text(lt)
if t_text and lt_text:
rv[t_text] = lt_text
return rv
def notags_filter(s):
def tag_pass(s):
brace = False
first = False
rv = ""
for i in s:
if i == '{':
if first:
brace = False
else:
brace = True
first = True
elif i == "}":
first = False
if brace:
brace = False
else:
first = False
if brace:
pass
else:
rv += i
return rv
def square_pass(s):
squares = 0
first = False
rv = ""
buf = ""
for i in s:
if i == "[":
if first:
squares = 0
else:
rv += tag_pass(buf)
buf = ""
if squares == 0:
first = True
squares += 1
rv += "["
elif i == "]":
first = False
squares -= 1
if squares < 0:
squares += 1
rv += "]"
else:
if squares:
rv += i
else:
buf += i
if buf:
rv += tag_pass(buf)
return rv
return square_pass(s)
class DialogueFile(object):
def __init__(self, filename, output, tdf=True, strings=False, notags=True, escape=True): # @ReservedAssignment
"""
`filename`
The file we're extracting dialogue from.
`tdf`
If true, dialogue is extracted in tab-delimited format. If false,
dialogue is extracted by itself.
`strings`
If true, extract all translatable strings, not just dialogue.
`notags`
If true, strip text tags from the extracted dialogue.
`escape`
If true, escape special characters in the dialogue.
"""
self.filename = filename
commondir = os.path.normpath(renpy.config.commondir)
if filename.startswith(commondir):
return
self.tdf = tdf
self.notags = notags
self.escape = escape
self.strings = strings
self.f = open(output, "a")
self.write_dialogue()
self.f.close()
def write_dialogue(self):
"""
Writes the dialogue to the file.
"""
lines = []
translator = renpy.game.script.translator
for label, t in translator.file_translates[self.filename]:
if label is None:
label = ""
for n in t.block:
if isinstance(n, renpy.ast.Say):
if not n.who:
who = ""
else:
who = n.who
what = n.what
if self.notags:
what = notags_filter(what)
if self.escape:
what = quote_unicode(what)
elif self.tdf:
what = what.replace("\\", "\\\\")
what = what.replace("\t", "\\t")
what = what.replace("\n", "\\n")
if self.tdf:
lines.append([
t.identifier,
who,
what,
n.filename,
str(n.linenumber),
])
else:
lines.append([what])
if self.strings:
lines.extend(self.get_strings())
# If we're tab-delimited, we have line number info, which means we
# can sort the list so everything's in order, for menus and stuff.
if self.tdf:
lines.sort(key=lambda x: int(x[4]))
for line in lines:
self.f.write("\t".join(line).encode("utf-8") + "\n")
def get_strings(self):
"""
Finds the strings in the file.
"""
lines = []
filename = renpy.parser.elide_filename(self.filename)
for line, s in scan_strings(self.filename):
stl = renpy.game.script.translator.strings[None] # @UndefinedVariable
if s in stl.translations:
continue
stl.translations[s] = s
if self.notags:
s = notags_filter(s)
if self.escape:
s = quote_unicode(s)
elif self.tdf:
s = s.replace("\\", "\\\\")
s = s.replace("\t", "\\t")
s = s.replace("\n", "\\n")
if self.tdf:
lines.append(["", "", s, filename, str(line)])
else:
lines.append([s])
return lines
def dialogue_command():
"""
The dialogue command. This updates dialogue.txt, a file giving all the dialogue
in the game.
"""
ap = renpy.arguments.ArgumentParser(description="Generates or updates translations.")
ap.add_argument("--text", help="Output the dialogue as plain text, instead of a tab-delimited file.", dest="text", action="store_true")
ap.add_argument("--strings", help="Output all translatable strings, not just dialogue.", dest="strings", action="store_true")
ap.add_argument("--notags", help="Strip text tags from the dialogue.", dest="notags", action="store_true")
ap.add_argument("--escape", help="Escape quotes and other special characters.", dest="escape", action="store_true")
args = ap.parse_args()
tdf = not args.text
if tdf:
output = os.path.join(renpy.config.basedir, "dialogue.tab")
else:
output = os.path.join(renpy.config.basedir, "dialogue.txt")
with open(output, "w") as f:
if tdf:
line = [
"Identifier",
"Character",
"Dialogue",
"Filename",
"Line Number",
]
f.write("\t".join(line).encode("utf-8") + "\n")
for dirname, filename in renpy.loader.listdirfiles():
if dirname is None:
continue
filename = os.path.join(dirname, filename)
if not (filename.endswith(".rpy") or filename.endswith(".rpym")):
continue
filename = os.path.normpath(filename)
DialogueFile(filename, output, tdf=tdf, strings=args.strings, notags=args.notags, escape=args.escape)
return False
renpy.arguments.register_command("dialogue", dialogue_command)