CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/test/testmouse.py
2025-03-03 23:00:33 +01:00

105 lines
2.5 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
import pygame
# The overridden positioning of the mouse.
mouse_pos = None
# The mouse buttons.
mouse_buttons = [ 0, 0, 0 ]
def get_mouse_pos(x, y):
"""
Called to get the overridden mouse position.
"""
if mouse_pos is None:
return x, y
return mouse_pos
def post(event_type, **kwargs):
pygame.event.post(pygame.event.Event(event_type, test=True, **kwargs))
def move_mouse(x, y):
"""
Moves the mouse to x, y.
"""
global mouse_pos
pos = (x, y)
if mouse_pos != pos:
if mouse_pos:
rel = (pos[0] - mouse_pos[0], pos[1] - mouse_pos[1])
else:
rel = (0, 0)
post(pygame.MOUSEMOTION, pos=pos, rel=rel, buttons=tuple(mouse_buttons))
mouse_pos = pos
def press_mouse(button):
"""
Presses mouse button `button`.
"""
post(pygame.MOUSEBUTTONDOWN, pos=mouse_pos, button=button)
if button < 3:
mouse_buttons[button - 1] = 1
def release_mouse(button):
"""
Releases mouse button `button`.
"""
post(pygame.MOUSEBUTTONUP, pos=mouse_pos, button=button)
if button < 3:
mouse_buttons[button - 1] = 0
def click_mouse(button, x, y):
"""
Clicks the mouse at x, y
"""
move_mouse(x, y)
press_mouse(button)
release_mouse(button)
def reset():
"""
Resets mouse handling once the test has ended.
"""
global mouse_pos
mouse_pos = None