105 lines
2.5 KiB
Python
105 lines
2.5 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person
|
|
# obtaining a copy of this software and associated documentation files
|
|
# (the "Software"), to deal in the Software without restriction,
|
|
# including without limitation the rights to use, copy, modify, merge,
|
|
# publish, distribute, sublicense, and/or sell copies of the Software,
|
|
# and to permit persons to whom the Software is furnished to do so,
|
|
# subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be
|
|
# included in all copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
|
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
|
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
from __future__ import print_function
|
|
|
|
import pygame
|
|
|
|
# The overridden positioning of the mouse.
|
|
mouse_pos = None
|
|
|
|
# The mouse buttons.
|
|
mouse_buttons = [ 0, 0, 0 ]
|
|
|
|
|
|
def get_mouse_pos(x, y):
|
|
"""
|
|
Called to get the overridden mouse position.
|
|
"""
|
|
|
|
if mouse_pos is None:
|
|
return x, y
|
|
|
|
return mouse_pos
|
|
|
|
|
|
def post(event_type, **kwargs):
|
|
pygame.event.post(pygame.event.Event(event_type, test=True, **kwargs))
|
|
|
|
|
|
def move_mouse(x, y):
|
|
"""
|
|
Moves the mouse to x, y.
|
|
"""
|
|
|
|
global mouse_pos
|
|
|
|
pos = (x, y)
|
|
|
|
if mouse_pos != pos:
|
|
if mouse_pos:
|
|
rel = (pos[0] - mouse_pos[0], pos[1] - mouse_pos[1])
|
|
else:
|
|
rel = (0, 0)
|
|
|
|
post(pygame.MOUSEMOTION, pos=pos, rel=rel, buttons=tuple(mouse_buttons))
|
|
|
|
mouse_pos = pos
|
|
|
|
|
|
def press_mouse(button):
|
|
"""
|
|
Presses mouse button `button`.
|
|
"""
|
|
|
|
post(pygame.MOUSEBUTTONDOWN, pos=mouse_pos, button=button)
|
|
|
|
if button < 3:
|
|
mouse_buttons[button - 1] = 1
|
|
|
|
|
|
def release_mouse(button):
|
|
"""
|
|
Releases mouse button `button`.
|
|
"""
|
|
post(pygame.MOUSEBUTTONUP, pos=mouse_pos, button=button)
|
|
|
|
if button < 3:
|
|
mouse_buttons[button - 1] = 0
|
|
|
|
|
|
def click_mouse(button, x, y):
|
|
"""
|
|
Clicks the mouse at x, y
|
|
"""
|
|
|
|
move_mouse(x, y)
|
|
press_mouse(button)
|
|
release_mouse(button)
|
|
|
|
|
|
def reset():
|
|
"""
|
|
Resets mouse handling once the test has ended.
|
|
"""
|
|
|
|
global mouse_pos
|
|
mouse_pos = None
|