# Copyright 2004-2019 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. from __future__ import print_function import pygame # The overridden positioning of the mouse. mouse_pos = None # The mouse buttons. mouse_buttons = [ 0, 0, 0 ] def get_mouse_pos(x, y): """ Called to get the overridden mouse position. """ if mouse_pos is None: return x, y return mouse_pos def post(event_type, **kwargs): pygame.event.post(pygame.event.Event(event_type, test=True, **kwargs)) def move_mouse(x, y): """ Moves the mouse to x, y. """ global mouse_pos pos = (x, y) if mouse_pos != pos: if mouse_pos: rel = (pos[0] - mouse_pos[0], pos[1] - mouse_pos[1]) else: rel = (0, 0) post(pygame.MOUSEMOTION, pos=pos, rel=rel, buttons=tuple(mouse_buttons)) mouse_pos = pos def press_mouse(button): """ Presses mouse button `button`. """ post(pygame.MOUSEBUTTONDOWN, pos=mouse_pos, button=button) if button < 3: mouse_buttons[button - 1] = 1 def release_mouse(button): """ Releases mouse button `button`. """ post(pygame.MOUSEBUTTONUP, pos=mouse_pos, button=button) if button < 3: mouse_buttons[button - 1] = 0 def click_mouse(button, x, y): """ Clicks the mouse at x, y """ move_mouse(x, y) press_mouse(button) release_mouse(button) def reset(): """ Resets mouse handling once the test has ended. """ global mouse_pos mouse_pos = None