250 lines
7 KiB
Python
250 lines
7 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE
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from __future__ import unicode_literals
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import copy
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import renpy.audio
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pad_bindings = {
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"pad_leftshoulder_press" : [ "rollback", ],
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"pad_lefttrigger_pos" : [ "rollback", ],
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"pad_back_press" : [ "rollback", ],
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"pad_guide_press" : [ "game_menu", ],
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"pad_start_press" : [ "game_menu", ],
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"pad_y_press" : [ "hide_windows", ],
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"pad_rightshoulder_press" : [ "rollforward", ],
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"pad_righttrigger_press" : [ "dismiss", "button_select" ],
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"pad_a_press" : [ "dismiss", "button_select" ],
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"pad_b_press" : [ "button_alternate" ],
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"pad_dleft_press" : [ "focus_left", "bar_left" ],
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"pad_leftx_neg" : [ "focus_left", "bar_left" ],
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"pad_rightx_neg" : [ "focus_left", "bar_left" ],
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"pad_dpright_press" : [ "focus_right", "bar_right" ],
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"pad_leftx_pos" : [ "focus_right", "bar_right" ],
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"pad_rightx_pos" : [ "focus_right", "bar_right" ],
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"pad_dpup_press" : [ "focus_up", "bar_up" ],
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"pad_lefty_neg" : [ "focus_up", "bar_up" ],
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"pad_righty_neg" : [ "focus_up", "bar_up" ],
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"pad_dpdown_press" : [ "focus_down", "bar_down" ],
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"pad_lefty_pos" : [ "focus_down", "bar_down" ],
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"pad_righty_pos" : [ "focus_down", "bar_down" ],
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}
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all_preferences = [ ]
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class Preference(object):
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"""
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Represents information about a preference.
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"""
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def __init__(self, name, default, types=None):
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self.name = name
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self.default = default
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self.types = types if types else type(default)
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if self.types is unicode:
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self.types = basestring
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all_preferences.append(self)
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Preference("fullscreen", False)
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Preference("skip_unseen", False)
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Preference("text_cps", 0, (int, float))
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Preference("afm_time", 0, (int, float))
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Preference("afm_enable", True)
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Preference("using_afm_enable", False)
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Preference("voice_sustain", False)
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Preference("mouse_move", False)
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Preference("show_empty_window", True)
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# Should we wait for the voice to stop?
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Preference("wait_voice", True)
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# Should we disengage auto-forward mode after a click?
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Preference("afm_after_click", False)
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# 2 - All transitions.
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# 1 - Only non-default transitions.
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# 0 - No transitions.
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Preference("transitions", 2)
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# Should video sprites always default to provided displayables if possible?
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Preference("video_image_fallback", False)
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Preference("skip_after_choices", False)
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# A map from channel name to the current volume (between 0 and 1).
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Preference("volumes", { } )
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# Not used anymore.
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Preference("mute", { } )
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# Joystick mappings.
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Preference("joymap", { } )
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# The size of the window, or None if we don't know it yet.
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Preference("physical_size", None, (tuple, type(None)) )
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# The virtual size at the time self.physical_size was set.
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Preference("virtual_size", None, (tuple, type(None)) )
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# The graphics renderer we use.
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Preference("renderer", "auto")
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# Should we do a performance test on startup?
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Preference("performance_test", True)
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# The language we use for translations.
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Preference("language", None, (basestring, type(None)) )
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# Should we self-voice?
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Preference("self_voicing", False, (bool, basestring, type(None)))
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# Should we emphasize audio?
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Preference("emphasize_audio", False)
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# Is the gamepad enabled?
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Preference("pad_enabled", True)
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# The side of the screen used for rollback. ("left", "right", or "disable")
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Preference("mobile_rollback_side", "disable")
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Preference("desktop_rollback_side", "disable")
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# Should OpenGL do npot?
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Preference("gl_npot", True)
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# Should we try to save power by limiting how often we draw frames?
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Preference("gl_powersave", True)
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# The target framerate, used to set the swap interval.
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Preference("gl_framerate", None, (int, type(None)))
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# Do we allow tearing?
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Preference("gl_tearing", False)
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# The font transformation used.
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Preference("font_transform", None, (type(None), basestring))
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# An adjustment applied to font size.
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Preference("font_size", 1.0)
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# An adjustment applied to font line spacing.
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Preference("font_line_spacing", 1.0)
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class Preferences(renpy.object.Object):
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"""
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Stores preferences that will one day be persisted.
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"""
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__version__ = len(all_preferences)
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def init(self):
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"""
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Initializes the preference that have not been set.
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"""
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for p in all_preferences:
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if not hasattr(self, p.name):
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setattr(self, p.name, copy.copy(p.default))
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def check(self):
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"""
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Checks that preferences have the right types.
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"""
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if self.gl_powersave == "auto":
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self.gl_powersave = True
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error = None
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for p in all_preferences:
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v = getattr(self, p.name, None)
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if not isinstance(v, p.types):
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error = "Preference {} has wrong type. {!r} is not of type {!r}.".format(p.name, v, p.types)
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setattr(self, p.name, copy.copy(p.default))
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return error
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def after_upgrade(self, version):
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self.init()
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def __init__(self):
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self.init()
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def set_volume(self, mixer, volume):
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if volume != 0:
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self.mute[mixer] = False
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self.volumes[mixer] = volume
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def get_volume(self, mixer):
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if mixer not in self.volumes:
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return 0.0
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if self.mute.get(mixer, False):
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return 0.0
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return self.volumes[mixer]
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def set_mute(self, mixer, mute):
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self.mute[mixer] = mute
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if (not mute) and (self.volumes.get(mixer, 1.0) == 0.0):
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self.volumes[mixer] = 1.0
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def get_mute(self, mixer):
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if mixer not in self.volumes:
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return False
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return self.mute[mixer]
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def init_mixers(self):
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for i in renpy.audio.music.get_all_mixers():
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self.volumes.setdefault(i, 1.0)
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self.mute.setdefault(i, False)
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def get_all_mixers(self):
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return renpy.audio.music.get_all_mixers()
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def __eq__(self, other):
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return vars(self) == vars(other)
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def __ne__(self, other):
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return not (self == other)
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renpy.game.Preferences = Preferences
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renpy.game.preferences = Preferences()
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