CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/preferences.py
2025-03-03 23:00:33 +01:00

250 lines
7 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE
from __future__ import unicode_literals
import copy
import renpy.audio
pad_bindings = {
"pad_leftshoulder_press" : [ "rollback", ],
"pad_lefttrigger_pos" : [ "rollback", ],
"pad_back_press" : [ "rollback", ],
"pad_guide_press" : [ "game_menu", ],
"pad_start_press" : [ "game_menu", ],
"pad_y_press" : [ "hide_windows", ],
"pad_rightshoulder_press" : [ "rollforward", ],
"pad_righttrigger_press" : [ "dismiss", "button_select" ],
"pad_a_press" : [ "dismiss", "button_select" ],
"pad_b_press" : [ "button_alternate" ],
"pad_dleft_press" : [ "focus_left", "bar_left" ],
"pad_leftx_neg" : [ "focus_left", "bar_left" ],
"pad_rightx_neg" : [ "focus_left", "bar_left" ],
"pad_dpright_press" : [ "focus_right", "bar_right" ],
"pad_leftx_pos" : [ "focus_right", "bar_right" ],
"pad_rightx_pos" : [ "focus_right", "bar_right" ],
"pad_dpup_press" : [ "focus_up", "bar_up" ],
"pad_lefty_neg" : [ "focus_up", "bar_up" ],
"pad_righty_neg" : [ "focus_up", "bar_up" ],
"pad_dpdown_press" : [ "focus_down", "bar_down" ],
"pad_lefty_pos" : [ "focus_down", "bar_down" ],
"pad_righty_pos" : [ "focus_down", "bar_down" ],
}
all_preferences = [ ]
class Preference(object):
"""
Represents information about a preference.
"""
def __init__(self, name, default, types=None):
self.name = name
self.default = default
self.types = types if types else type(default)
if self.types is unicode:
self.types = basestring
all_preferences.append(self)
Preference("fullscreen", False)
Preference("skip_unseen", False)
Preference("text_cps", 0, (int, float))
Preference("afm_time", 0, (int, float))
Preference("afm_enable", True)
Preference("using_afm_enable", False)
Preference("voice_sustain", False)
Preference("mouse_move", False)
Preference("show_empty_window", True)
# Should we wait for the voice to stop?
Preference("wait_voice", True)
# Should we disengage auto-forward mode after a click?
Preference("afm_after_click", False)
# 2 - All transitions.
# 1 - Only non-default transitions.
# 0 - No transitions.
Preference("transitions", 2)
# Should video sprites always default to provided displayables if possible?
Preference("video_image_fallback", False)
Preference("skip_after_choices", False)
# A map from channel name to the current volume (between 0 and 1).
Preference("volumes", { } )
# Not used anymore.
Preference("mute", { } )
# Joystick mappings.
Preference("joymap", { } )
# The size of the window, or None if we don't know it yet.
Preference("physical_size", None, (tuple, type(None)) )
# The virtual size at the time self.physical_size was set.
Preference("virtual_size", None, (tuple, type(None)) )
# The graphics renderer we use.
Preference("renderer", "auto")
# Should we do a performance test on startup?
Preference("performance_test", True)
# The language we use for translations.
Preference("language", None, (basestring, type(None)) )
# Should we self-voice?
Preference("self_voicing", False, (bool, basestring, type(None)))
# Should we emphasize audio?
Preference("emphasize_audio", False)
# Is the gamepad enabled?
Preference("pad_enabled", True)
# The side of the screen used for rollback. ("left", "right", or "disable")
Preference("mobile_rollback_side", "disable")
Preference("desktop_rollback_side", "disable")
# Should OpenGL do npot?
Preference("gl_npot", True)
# Should we try to save power by limiting how often we draw frames?
Preference("gl_powersave", True)
# The target framerate, used to set the swap interval.
Preference("gl_framerate", None, (int, type(None)))
# Do we allow tearing?
Preference("gl_tearing", False)
# The font transformation used.
Preference("font_transform", None, (type(None), basestring))
# An adjustment applied to font size.
Preference("font_size", 1.0)
# An adjustment applied to font line spacing.
Preference("font_line_spacing", 1.0)
class Preferences(renpy.object.Object):
"""
Stores preferences that will one day be persisted.
"""
__version__ = len(all_preferences)
def init(self):
"""
Initializes the preference that have not been set.
"""
for p in all_preferences:
if not hasattr(self, p.name):
setattr(self, p.name, copy.copy(p.default))
def check(self):
"""
Checks that preferences have the right types.
"""
if self.gl_powersave == "auto":
self.gl_powersave = True
error = None
for p in all_preferences:
v = getattr(self, p.name, None)
if not isinstance(v, p.types):
error = "Preference {} has wrong type. {!r} is not of type {!r}.".format(p.name, v, p.types)
setattr(self, p.name, copy.copy(p.default))
return error
def after_upgrade(self, version):
self.init()
def __init__(self):
self.init()
def set_volume(self, mixer, volume):
if volume != 0:
self.mute[mixer] = False
self.volumes[mixer] = volume
def get_volume(self, mixer):
if mixer not in self.volumes:
return 0.0
if self.mute.get(mixer, False):
return 0.0
return self.volumes[mixer]
def set_mute(self, mixer, mute):
self.mute[mixer] = mute
if (not mute) and (self.volumes.get(mixer, 1.0) == 0.0):
self.volumes[mixer] = 1.0
def get_mute(self, mixer):
if mixer not in self.volumes:
return False
return self.mute[mixer]
def init_mixers(self):
for i in renpy.audio.music.get_all_mixers():
self.volumes.setdefault(i, 1.0)
self.mute.setdefault(i, False)
def get_all_mixers(self):
return renpy.audio.music.get_all_mixers()
def __eq__(self, other):
return vars(self) == vars(other)
def __ne__(self, other):
return not (self == other)
renpy.game.Preferences = Preferences
renpy.game.preferences = Preferences()