71 lines
2.5 KiB
Text
71 lines
2.5 KiB
Text
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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init python:
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layout.provides('navigation')
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style.gm_nav_frame = Style(style.menu_frame, help="game menu navigation frame")
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style.gm_nav_box = Style(style.vbox, help="box containing game menu navigation buttons")
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style.gm_nav_button = Style(style.button, help="game menu navigation button")
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style.gm_nav_button_text = Style(style.button_text, help="game menu navigation button (text)")
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style.gm_nav_button.size_group = "gm_nav_button"
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style.gm_nav_frame.xpos = 5.0/6.0
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style.gm_nav_frame.xanchor = 0.5
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style.gm_nav_frame.ypos = 0.95
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style.gm_nav_frame.yanchor = 1.0
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def _navigation(screen=None):
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# Display the game menu background
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ui.window(style=style.gm_root[screen])
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ui.null()
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if screen is None:
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return
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# Display the navigation frame.
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ui.frame(style='gm_nav_frame')
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ui.vbox(focus='gm_nav', style='gm_nav_box')
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for e in config.game_menu:
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if len(e) == 4:
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key, label, clicked, enabled = e
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shown = "True"
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else:
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key, label, clicked, enabled, shown = e
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if not eval(shown):
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continue
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layout.button(label,
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"gm_nav",
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selected=(screen==key),
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enabled=eval(enabled),
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clicked=clicked)
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ui.close()
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layout.navigation = _navigation
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