CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/common/_layout/classic_navigation.rpym
2025-03-03 23:00:33 +01:00

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# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
layout.provides('navigation')
style.gm_nav_frame = Style(style.menu_frame, help="game menu navigation frame")
style.gm_nav_box = Style(style.vbox, help="box containing game menu navigation buttons")
style.gm_nav_button = Style(style.button, help="game menu navigation button")
style.gm_nav_button_text = Style(style.button_text, help="game menu navigation button (text)")
style.gm_nav_button.size_group = "gm_nav_button"
style.gm_nav_frame.xpos = 5.0/6.0
style.gm_nav_frame.xanchor = 0.5
style.gm_nav_frame.ypos = 0.95
style.gm_nav_frame.yanchor = 1.0
def _navigation(screen=None):
# Display the game menu background
ui.window(style=style.gm_root[screen])
ui.null()
if screen is None:
return
# Display the navigation frame.
ui.frame(style='gm_nav_frame')
ui.vbox(focus='gm_nav', style='gm_nav_box')
for e in config.game_menu:
if len(e) == 4:
key, label, clicked, enabled = e
shown = "True"
else:
key, label, clicked, enabled, shown = e
if not eval(shown):
continue
layout.button(label,
"gm_nav",
selected=(screen==key),
enabled=eval(enabled),
clicked=clicked)
ui.close()
layout.navigation = _navigation