diff --git a/FencerJudgeFront/src/app/components/essentials/footer/footer.component.html b/FencerJudgeFront/src/app/components/essentials/footer/footer.component.html
index 4025368..9ec5e22 100644
--- a/FencerJudgeFront/src/app/components/essentials/footer/footer.component.html
+++ b/FencerJudgeFront/src/app/components/essentials/footer/footer.component.html
@@ -4,7 +4,7 @@

diff --git a/FencerJudgeFront/src/app/components/home/home.component.css b/FencerJudgeFront/src/app/components/home/home.component.css
index ddf7d9e..6fc2a77 100644
--- a/FencerJudgeFront/src/app/components/home/home.component.css
+++ b/FencerJudgeFront/src/app/components/home/home.component.css
@@ -566,3 +566,62 @@
transform: translateY(-4px);
}
}
+
+.weapons-container {
+ display: flex;
+ flex-wrap: wrap;
+ gap: 20px;
+ justify-content: center;
+ padding: 20px;
+}
+
+.weapon-card {
+ position: relative;
+ background-size: cover;
+ background-position: center;
+ border-radius: 12px;
+ box-shadow: 0 4px 12px rgba(0,0,0,0.2);
+ max-width: 300px;
+ height: 400px;
+ color: white;
+ text-align: center;
+ overflow: hidden;
+ display: flex;
+ flex-direction: column;
+ justify-content: flex-end;
+ padding: 20px;
+ background-color: #000;
+}
+.weapon-card::before {
+ content: '';
+ position: absolute;
+ inset: 0;
+ background-image: inherit;
+ background-size: cover;
+ background-position: center;
+ filter: blur(10px) brightness(1.1);
+ opacity: 0.7;
+ z-index: 1;
+}
+.weapon-card * {
+ position: relative;
+ z-index: 2;
+ text-shadow: 0 2px 4px rgba(0, 0, 0, 0.8);
+}
+
+.weapon-card img {
+ width: 100%;
+ height: auto;
+ border-radius: 10px;
+ margin-bottom: 15px;
+}
+
+.weapon-card h2 {
+ margin-bottom: 10px;
+ font-size: 1.4em;
+}
+
+.weapon-card p {
+ color: #ffffff;
+ font-size: 0.95em;
+}
\ No newline at end of file
diff --git a/FencerJudgeFront/src/app/components/home/home.component.html b/FencerJudgeFront/src/app/components/home/home.component.html
index 37d0ba6..7242cb1 100644
--- a/FencerJudgeFront/src/app/components/home/home.component.html
+++ b/FencerJudgeFront/src/app/components/home/home.component.html
@@ -110,5 +110,28 @@
+
+
+
Épée
+
Tout le corps est cible valable. Pas de priorité.
+
+
+
+
Fleuret
+
Cible : torse. La priorité s'applique.
+
+
+
+
Sabre
+
Cible : haut du corps. Priorité en cas de touche simultanée.
+
+
+
+
Sabre Laser
+
Arme moderne d’escrime sportive, inspirée de la science-fiction. Lame lumineuse, règles proches du sabre classique. Discipline visuelle et dynamique.
+
+
+
+