Refactor home component styles and HTML structure for improved readability and responsiveness
- Updated CSS styles for match cards, backgrounds, and weapon cards to enhance visual appeal. - Refactored HTML structure for match display, including match header, versus section, and combat arena. - Improved responsiveness for combat grid and weapon sections. - Added hover effects for weapon cards to enhance user interaction.
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74daf728dd
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9164662336
2 changed files with 564 additions and 522 deletions
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@ -7,8 +7,11 @@
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position: relative;
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overflow: hidden;
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transition: all 0.3s ease;
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height: 80vh;
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height: 90vh;
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width: 100%;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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}
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.match-card::before {
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@ -70,12 +73,10 @@
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left: 0;
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width: 100%;
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height: 100%;
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background: linear-gradient(
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135deg,
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background: linear-gradient(135deg,
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rgba(26, 26, 46, 0.85) 0%,
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rgba(0, 0, 0, 0.7) 50%,
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rgba(22, 33, 62, 0.85) 100%
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);
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rgba(22, 33, 62, 0.85) 100%);
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}
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/* Header */
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@ -140,10 +141,12 @@
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}
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@keyframes pulse {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0.5;
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}
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@ -261,12 +264,10 @@
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.combat-arena {
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margin-top: 24px;
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background: linear-gradient(
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135deg,
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background: linear-gradient(135deg,
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rgba(220, 38, 38, 0.1) 0%,
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rgba(0, 0, 0, 0.8) 50%,
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rgba(255, 215, 0, 0.1) 100%
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);
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rgba(255, 215, 0, 0.1) 100%);
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border: 2px solid;
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border-image: linear-gradient(45deg, #dc2626, #ffd700, #dc2626) 1;
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border-radius: 12px;
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@ -282,11 +283,9 @@
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left: -50%;
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width: 200%;
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height: 200%;
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background: repeating-conic-gradient(
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from 0deg at 50% 50%,
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background: repeating-conic-gradient(from 0deg at 50% 50%,
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transparent 0deg 2deg,
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rgba(220, 38, 38, 0.05) 2deg 4deg
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);
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rgba(220, 38, 38, 0.05) 2deg 4deg);
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animation: rotate 20s linear infinite;
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pointer-events: none;
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}
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@ -295,6 +294,7 @@
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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@ -324,6 +324,7 @@
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from {
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text-shadow: 0 0 10px #ffd700, 0 0 20px #ffd700, 0 0 30px #ffd700;
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}
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to {
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text-shadow: 0 0 20px #ffd700, 0 0 30px #ffd700, 0 0 40px #ffd700;
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}
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@ -352,10 +353,12 @@
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}
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@keyframes pulse-danger {
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0%,
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100% {
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transform: scale(1);
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}
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50% {
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transform: scale(1.2);
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}
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@ -366,6 +369,7 @@
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transform: scale(0.8);
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opacity: 0.8;
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}
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100% {
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transform: scale(2);
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opacity: 0;
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@ -384,12 +388,10 @@
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align-items: center;
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gap: 16px;
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padding: 16px;
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background: linear-gradient(
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90deg,
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background: linear-gradient(90deg,
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rgba(0, 0, 0, 0.8) 0%,
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rgba(26, 26, 46, 0.9) 50%,
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rgba(0, 0, 0, 0.8) 100%
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);
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rgba(0, 0, 0, 0.8) 100%);
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border: 1px solid rgba(255, 215, 0, 0.3);
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border-radius: 8px;
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position: relative;
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@ -430,8 +432,7 @@
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width: 35px;
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height: 35px;
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background: linear-gradient(45deg, #ffd700, #ffed4a);
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clip-path: polygon(
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50% 0%,
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clip-path: polygon(50% 0%,
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61% 35%,
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98% 35%,
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68% 57%,
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@ -440,8 +441,7 @@
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21% 91%,
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32% 57%,
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2% 35%,
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39% 35%
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);
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39% 35%);
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animation: badge-pulse 3s ease-in-out infinite;
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}
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@ -459,16 +459,19 @@
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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@keyframes badge-pulse {
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0%,
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100% {
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transform: scale(1) rotate(0deg);
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}
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50% {
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transform: scale(1.1) rotate(5deg);
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}
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@ -478,6 +481,7 @@
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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@ -517,9 +521,11 @@
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.venue .stat-value {
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color: #10b981;
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}
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.referee .stat-value {
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color: #ffd700;
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}
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.timing .stat-value {
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color: #dc2626;
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}
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@ -543,9 +549,11 @@
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.venue-glow {
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box-shadow: inset 0 0 20px rgba(16, 185, 129, 0.2);
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}
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.referee-glow {
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box-shadow: inset 0 0 20px rgba(255, 215, 0, 0.2);
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}
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.timing-glow {
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box-shadow: inset 0 0 20px rgba(220, 38, 38, 0.2);
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}
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@ -567,6 +575,34 @@
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}
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}
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/* Section Weapons */
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.section-header {
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text-align: center;
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margin-bottom: 3rem;
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position: relative;
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}
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.section-title {
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font-size: 2.5rem;
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font-weight: 300;
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letter-spacing: 2px;
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color: #333;
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margin: 0;
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position: relative;
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display: inline-block;
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}
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.section-title::after {
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content: '';
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position: absolute;
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bottom: -10px;
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left: 50%;
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transform: translateX(-50%);
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width: 60px;
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height: 2px;
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background: linear-gradient(90deg, #d4af37, #ffd700);
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}
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.weapons-container {
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display: flex;
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flex-wrap: wrap;
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@ -575,12 +611,13 @@
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padding: 20px;
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}
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/* Card Weapon */
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.weapon-card {
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position: relative;
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background-size: cover;
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background-position: center;
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border-radius: 12px;
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box-shadow: 0 4px 12px rgba(0,0,0,0.2);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
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max-width: 300px;
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height: 400px;
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color: white;
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@ -592,6 +629,7 @@
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padding: 20px;
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background-color: #000;
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}
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.weapon-card::before {
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content: '';
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position: absolute;
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@ -599,10 +637,18 @@
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background-image: inherit;
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background-size: cover;
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background-position: center;
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filter: blur(10px) brightness(1.1);
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opacity: 0.7;
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filter: blur(10px) brightness(1.1) contrast(1.1);
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opacity: .6;
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z-index: 1;
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transition: all .6s cubic-bezier(0.4, 0, 0.2, 1); /* Courbe plus fluide */
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}
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.weapon-card:hover::before {
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transform: scale(1.2); /* Zoom uniquement sur l'image */
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filter: blur(8px) brightness(1.3); /* Moins de blur + plus lumineux au hover */
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opacity: .8; /* Plus visible au hover */
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}
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.weapon-card * {
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position: relative;
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z-index: 2;
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@ -9,10 +9,7 @@
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<i class="sword-icon">⚔️</i>
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<span class="weapon-type">{{ latestMatch.weapon }}</span>
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</div>
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<div
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class="match-status"
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[ngClass]="'status-' + getMatchStateColor(latestMatch.state)"
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>
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<div class="match-status" [ngClass]="'status-' + getMatchStateColor(latestMatch.state)">
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<span class="status-dot"></span>
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{{ getMatchStateLabel(latestMatch.state) }}
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</div>
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@ -68,18 +65,13 @@
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</div>
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<div class="stat-content">
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<span class="stat-label">COMBAT JUDGE</span>
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<span class="stat-value"
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>{{ referee?.name }} {{ referee?.firstName }}</span
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>
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<span class="stat-value">{{ referee?.name }} {{ referee?.firstName }}</span>
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<span class="stat-sub">OFFICIAL REFEREE</span>
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</div>
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<div class="stat-glow referee-glow"></div>
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</div>
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<div
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class="combat-stat timing"
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*ngIf="latestMatch?.state === MatchState.NOT_STARTED"
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>
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<div class="combat-stat timing" *ngIf="latestMatch?.state === MatchState.NOT_STARTED">
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<div class="stat-icon">
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<div class="time-ring"></div>
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<span>⚡</span>
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@ -91,10 +83,7 @@
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</div>
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<div class="stat-glow timing-glow"></div>
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</div>
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<div
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class="combat-stat funfact"
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*ngIf="latestMatch?.state !== MatchState.NOT_STARTED"
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>
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<div class="combat-stat funfact" *ngIf="latestMatch?.state !== MatchState.NOT_STARTED">
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<div class="stat-icon">
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<span>🎯</span>
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</div>
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@ -110,7 +99,13 @@
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</div>
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</div>
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</div>
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<div class="weapons-container">
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<section class="weapons-section">
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<div class="section-header">
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<h2 class="section-title">Les Armes</h2>
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</div>
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<div class="weapons-container">
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<div class="weapon-card" style="background-image: url('./assets/epee_escrime.jpg');">
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<h2>Épée</h2>
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<p>Tout le corps est cible valable. Pas de priorité.</p>
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@ -128,10 +123,11 @@
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<div class="weapon-card" style="background-image: url('./assets/sabre_laser_escrime.jpg');">
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<h2>Sabre Laser</h2>
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<p>Arme moderne d’escrime sportive, inspirée de la science-fiction. Lame lumineuse, règles proches du sabre classique. Discipline visuelle et dynamique.</p>
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</div>
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</div>
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<p>Arme moderne d’escrime sportive, inspirée de la science-fiction. Lame lumineuse, règles proches du sabre
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classique. Discipline visuelle et dynamique.</p>
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</div>
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</div>
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</section>
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<app-sponsort></app-sponsort>
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