CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl2/uguugl.pyx
2025-03-03 23:00:33 +01:00

839 lines
23 KiB
Cython

from sdl2 cimport SDL_GL_GetProcAddress
cdef void *find_gl_command(names):
cdef void *rv = NULL
for i in names:
rv = SDL_GL_GetProcAddress(i)
if rv != NULL:
return rv
raise Exception("{} not found.".format(names[0]))
cdef glActiveTexture_type glActiveTexture
cdef glAttachShader_type glAttachShader
cdef glBindAttribLocation_type glBindAttribLocation
cdef glBindBuffer_type glBindBuffer
cdef glBindFramebuffer_type glBindFramebuffer
cdef glBindRenderbuffer_type glBindRenderbuffer
cdef glBindTexture_type glBindTexture
cdef glBlendColor_type glBlendColor
cdef glBlendEquation_type glBlendEquation
cdef glBlendEquationSeparate_type glBlendEquationSeparate
cdef glBlendFunc_type glBlendFunc
cdef glBlendFuncSeparate_type glBlendFuncSeparate
cdef glBufferData_type glBufferData
cdef glBufferSubData_type glBufferSubData
cdef glCheckFramebufferStatus_type glCheckFramebufferStatus
cdef glClear_type glClear
cdef glClearColor_type glClearColor
cdef glClearStencil_type glClearStencil
cdef glColorMask_type glColorMask
cdef glCompileShader_type glCompileShader
cdef glCompressedTexImage2D_type glCompressedTexImage2D
cdef glCompressedTexSubImage2D_type glCompressedTexSubImage2D
cdef glCopyTexImage2D_type glCopyTexImage2D
cdef glCopyTexSubImage2D_type glCopyTexSubImage2D
cdef glCreateProgram_type glCreateProgram
cdef glCreateShader_type glCreateShader
cdef glCullFace_type glCullFace
cdef glDeleteBuffers_type glDeleteBuffers
cdef glDeleteFramebuffers_type glDeleteFramebuffers
cdef glDeleteProgram_type glDeleteProgram
cdef glDeleteRenderbuffers_type glDeleteRenderbuffers
cdef glDeleteShader_type glDeleteShader
cdef glDeleteTextures_type glDeleteTextures
cdef glDepthFunc_type glDepthFunc
cdef glDepthMask_type glDepthMask
cdef glDetachShader_type glDetachShader
cdef glDisable_type glDisable
cdef glDisableVertexAttribArray_type glDisableVertexAttribArray
cdef glDrawArrays_type glDrawArrays
cdef glDrawElements_type glDrawElements
cdef glEnable_type glEnable
cdef glEnableVertexAttribArray_type glEnableVertexAttribArray
cdef glFinish_type glFinish
cdef glFlush_type glFlush
cdef glFramebufferRenderbuffer_type glFramebufferRenderbuffer
cdef glFramebufferTexture2D_type glFramebufferTexture2D
cdef glFrontFace_type glFrontFace
cdef glGenBuffers_type glGenBuffers
cdef glGenFramebuffers_type glGenFramebuffers
cdef glGenRenderbuffers_type glGenRenderbuffers
cdef glGenTextures_type glGenTextures
cdef glGenerateMipmap_type glGenerateMipmap
cdef glGetActiveAttrib_type glGetActiveAttrib
cdef glGetActiveUniform_type glGetActiveUniform
cdef glGetAttachedShaders_type glGetAttachedShaders
cdef glGetAttribLocation_type glGetAttribLocation
cdef glGetBooleanv_type glGetBooleanv
cdef glGetBufferParameteriv_type glGetBufferParameteriv
cdef glGetError_type glGetError
cdef glGetFloatv_type glGetFloatv
cdef glGetFramebufferAttachmentParameteriv_type glGetFramebufferAttachmentParameteriv
cdef glGetIntegerv_type glGetIntegerv
cdef glGetProgramInfoLog_type glGetProgramInfoLog
cdef glGetProgramiv_type glGetProgramiv
cdef glGetRenderbufferParameteriv_type glGetRenderbufferParameteriv
cdef glGetShaderInfoLog_type glGetShaderInfoLog
cdef glGetShaderSource_type glGetShaderSource
cdef glGetShaderiv_type glGetShaderiv
cdef glGetString_type glGetString
cdef glGetTexParameterfv_type glGetTexParameterfv
cdef glGetTexParameteriv_type glGetTexParameteriv
cdef glGetUniformLocation_type glGetUniformLocation
cdef glGetUniformfv_type glGetUniformfv
cdef glGetUniformiv_type glGetUniformiv
cdef glGetVertexAttribPointerv_type glGetVertexAttribPointerv
cdef glGetVertexAttribfv_type glGetVertexAttribfv
cdef glGetVertexAttribiv_type glGetVertexAttribiv
cdef glHint_type glHint
cdef glIsBuffer_type glIsBuffer
cdef glIsEnabled_type glIsEnabled
cdef glIsFramebuffer_type glIsFramebuffer
cdef glIsProgram_type glIsProgram
cdef glIsRenderbuffer_type glIsRenderbuffer
cdef glIsShader_type glIsShader
cdef glIsTexture_type glIsTexture
cdef glLineWidth_type glLineWidth
cdef glLinkProgram_type glLinkProgram
cdef glPixelStorei_type glPixelStorei
cdef glPolygonOffset_type glPolygonOffset
cdef glReadPixels_type glReadPixels
cdef glRenderbufferStorage_type glRenderbufferStorage
cdef glSampleCoverage_type glSampleCoverage
cdef glScissor_type glScissor
cdef glShaderSource_type glShaderSource
cdef glStencilFunc_type glStencilFunc
cdef glStencilFuncSeparate_type glStencilFuncSeparate
cdef glStencilMask_type glStencilMask
cdef glStencilMaskSeparate_type glStencilMaskSeparate
cdef glStencilOp_type glStencilOp
cdef glStencilOpSeparate_type glStencilOpSeparate
cdef glTexImage2D_type glTexImage2D
cdef glTexParameterf_type glTexParameterf
cdef glTexParameterfv_type glTexParameterfv
cdef glTexParameteri_type glTexParameteri
cdef glTexParameteriv_type glTexParameteriv
cdef glTexSubImage2D_type glTexSubImage2D
cdef glUniform1f_type glUniform1f
cdef glUniform1fv_type glUniform1fv
cdef glUniform1i_type glUniform1i
cdef glUniform1iv_type glUniform1iv
cdef glUniform2f_type glUniform2f
cdef glUniform2fv_type glUniform2fv
cdef glUniform2i_type glUniform2i
cdef glUniform2iv_type glUniform2iv
cdef glUniform3f_type glUniform3f
cdef glUniform3fv_type glUniform3fv
cdef glUniform3i_type glUniform3i
cdef glUniform3iv_type glUniform3iv
cdef glUniform4f_type glUniform4f
cdef glUniform4fv_type glUniform4fv
cdef glUniform4i_type glUniform4i
cdef glUniform4iv_type glUniform4iv
cdef glUniformMatrix2fv_type glUniformMatrix2fv
cdef glUniformMatrix3fv_type glUniformMatrix3fv
cdef glUniformMatrix4fv_type glUniformMatrix4fv
cdef glUseProgram_type glUseProgram
cdef glValidateProgram_type glValidateProgram
cdef glVertexAttrib1f_type glVertexAttrib1f
cdef glVertexAttrib1fv_type glVertexAttrib1fv
cdef glVertexAttrib2f_type glVertexAttrib2f
cdef glVertexAttrib2fv_type glVertexAttrib2fv
cdef glVertexAttrib3f_type glVertexAttrib3f
cdef glVertexAttrib3fv_type glVertexAttrib3fv
cdef glVertexAttrib4f_type glVertexAttrib4f
cdef glVertexAttrib4fv_type glVertexAttrib4fv
cdef glVertexAttribPointer_type glVertexAttribPointer
cdef glViewport_type glViewport
def load():
global glActiveTexture
glActiveTexture = <glActiveTexture_type> find_gl_command([b'glActiveTexture', b'glActiveTextureARB'])
global glAttachShader
glAttachShader = <glAttachShader_type> find_gl_command([b'glAttachShader'])
global glBindAttribLocation
glBindAttribLocation = <glBindAttribLocation_type> find_gl_command([b'glBindAttribLocation', b'glBindAttribLocationARB'])
global glBindBuffer
glBindBuffer = <glBindBuffer_type> find_gl_command([b'glBindBuffer', b'glBindBufferARB'])
global glBindFramebuffer
glBindFramebuffer = <glBindFramebuffer_type> find_gl_command([b'glBindFramebuffer'])
global glBindRenderbuffer
glBindRenderbuffer = <glBindRenderbuffer_type> find_gl_command([b'glBindRenderbuffer'])
global glBindTexture
glBindTexture = <glBindTexture_type> find_gl_command([b'glBindTexture', b'glBindTextureEXT'])
global glBlendColor
glBlendColor = <glBlendColor_type> find_gl_command([b'glBlendColor', b'glBlendColorEXT'])
global glBlendEquation
glBlendEquation = <glBlendEquation_type> find_gl_command([b'glBlendEquation', b'glBlendEquationEXT'])
global glBlendEquationSeparate
glBlendEquationSeparate = <glBlendEquationSeparate_type> find_gl_command([b'glBlendEquationSeparate', b'glBlendEquationSeparateEXT'])
global glBlendFunc
glBlendFunc = <glBlendFunc_type> find_gl_command([b'glBlendFunc'])
global glBlendFuncSeparate
glBlendFuncSeparate = <glBlendFuncSeparate_type> find_gl_command([b'glBlendFuncSeparate', b'glBlendFuncSeparateEXT', b'glBlendFuncSeparateINGR'])
global glBufferData
glBufferData = <glBufferData_type> find_gl_command([b'glBufferData', b'glBufferDataARB'])
global glBufferSubData
glBufferSubData = <glBufferSubData_type> find_gl_command([b'glBufferSubData', b'glBufferSubDataARB'])
global glCheckFramebufferStatus
glCheckFramebufferStatus = <glCheckFramebufferStatus_type> find_gl_command([b'glCheckFramebufferStatus', b'glCheckFramebufferStatusEXT'])
global glClear
glClear = <glClear_type> find_gl_command([b'glClear'])
global glClearColor
glClearColor = <glClearColor_type> find_gl_command([b'glClearColor'])
global glClearStencil
glClearStencil = <glClearStencil_type> find_gl_command([b'glClearStencil'])
global glColorMask
glColorMask = <glColorMask_type> find_gl_command([b'glColorMask'])
global glCompileShader
glCompileShader = <glCompileShader_type> find_gl_command([b'glCompileShader', b'glCompileShaderARB'])
global glCompressedTexImage2D
glCompressedTexImage2D = <glCompressedTexImage2D_type> find_gl_command([b'glCompressedTexImage2D', b'glCompressedTexImage2DARB'])
global glCompressedTexSubImage2D
glCompressedTexSubImage2D = <glCompressedTexSubImage2D_type> find_gl_command([b'glCompressedTexSubImage2D', b'glCompressedTexSubImage2DARB'])
global glCopyTexImage2D
glCopyTexImage2D = <glCopyTexImage2D_type> find_gl_command([b'glCopyTexImage2D', b'glCopyTexImage2DEXT'])
global glCopyTexSubImage2D
glCopyTexSubImage2D = <glCopyTexSubImage2D_type> find_gl_command([b'glCopyTexSubImage2D', b'glCopyTexSubImage2DEXT'])
global glCreateProgram
glCreateProgram = <glCreateProgram_type> find_gl_command([b'glCreateProgram', b'glCreateProgramObjectARB'])
global glCreateShader
glCreateShader = <glCreateShader_type> find_gl_command([b'glCreateShader', b'glCreateShaderObjectARB'])
global glCullFace
glCullFace = <glCullFace_type> find_gl_command([b'glCullFace'])
global glDeleteBuffers
glDeleteBuffers = <glDeleteBuffers_type> find_gl_command([b'glDeleteBuffers', b'glDeleteBuffersARB'])
global glDeleteFramebuffers
glDeleteFramebuffers = <glDeleteFramebuffers_type> find_gl_command([b'glDeleteFramebuffers', b'glDeleteFramebuffersEXT'])
global glDeleteProgram
glDeleteProgram = <glDeleteProgram_type> find_gl_command([b'glDeleteProgram'])
global glDeleteRenderbuffers
glDeleteRenderbuffers = <glDeleteRenderbuffers_type> find_gl_command([b'glDeleteRenderbuffers', b'glDeleteRenderbuffersEXT'])
global glDeleteShader
glDeleteShader = <glDeleteShader_type> find_gl_command([b'glDeleteShader'])
global glDeleteTextures
glDeleteTextures = <glDeleteTextures_type> find_gl_command([b'glDeleteTextures'])
global glDepthFunc
glDepthFunc = <glDepthFunc_type> find_gl_command([b'glDepthFunc'])
global glDepthMask
glDepthMask = <glDepthMask_type> find_gl_command([b'glDepthMask'])
global glDetachShader
glDetachShader = <glDetachShader_type> find_gl_command([b'glDetachShader'])
global glDisable
glDisable = <glDisable_type> find_gl_command([b'glDisable'])
global glDisableVertexAttribArray
glDisableVertexAttribArray = <glDisableVertexAttribArray_type> find_gl_command([b'glDisableVertexAttribArray', b'glDisableVertexAttribArrayARB'])
global glDrawArrays
glDrawArrays = <glDrawArrays_type> find_gl_command([b'glDrawArrays', b'glDrawArraysEXT'])
global glDrawElements
glDrawElements = <glDrawElements_type> find_gl_command([b'glDrawElements'])
global glEnable
glEnable = <glEnable_type> find_gl_command([b'glEnable'])
global glEnableVertexAttribArray
glEnableVertexAttribArray = <glEnableVertexAttribArray_type> find_gl_command([b'glEnableVertexAttribArray', b'glEnableVertexAttribArrayARB'])
global glFinish
glFinish = <glFinish_type> find_gl_command([b'glFinish'])
global glFlush
glFlush = <glFlush_type> find_gl_command([b'glFlush'])
global glFramebufferRenderbuffer
glFramebufferRenderbuffer = <glFramebufferRenderbuffer_type> find_gl_command([b'glFramebufferRenderbuffer', b'glFramebufferRenderbufferEXT'])
global glFramebufferTexture2D
glFramebufferTexture2D = <glFramebufferTexture2D_type> find_gl_command([b'glFramebufferTexture2D', b'glFramebufferTexture2DEXT'])
global glFrontFace
glFrontFace = <glFrontFace_type> find_gl_command([b'glFrontFace'])
global glGenBuffers
glGenBuffers = <glGenBuffers_type> find_gl_command([b'glGenBuffers', b'glGenBuffersARB'])
global glGenFramebuffers
glGenFramebuffers = <glGenFramebuffers_type> find_gl_command([b'glGenFramebuffers', b'glGenFramebuffersEXT'])
global glGenRenderbuffers
glGenRenderbuffers = <glGenRenderbuffers_type> find_gl_command([b'glGenRenderbuffers', b'glGenRenderbuffersEXT'])
global glGenTextures
glGenTextures = <glGenTextures_type> find_gl_command([b'glGenTextures'])
global glGenerateMipmap
glGenerateMipmap = <glGenerateMipmap_type> find_gl_command([b'glGenerateMipmap', b'glGenerateMipmapEXT'])
global glGetActiveAttrib
glGetActiveAttrib = <glGetActiveAttrib_type> find_gl_command([b'glGetActiveAttrib', b'glGetActiveAttribARB'])
global glGetActiveUniform
glGetActiveUniform = <glGetActiveUniform_type> find_gl_command([b'glGetActiveUniform', b'glGetActiveUniformARB'])
global glGetAttachedShaders
glGetAttachedShaders = <glGetAttachedShaders_type> find_gl_command([b'glGetAttachedShaders'])
global glGetAttribLocation
glGetAttribLocation = <glGetAttribLocation_type> find_gl_command([b'glGetAttribLocation', b'glGetAttribLocationARB'])
global glGetBooleanv
glGetBooleanv = <glGetBooleanv_type> find_gl_command([b'glGetBooleanv'])
global glGetBufferParameteriv
glGetBufferParameteriv = <glGetBufferParameteriv_type> find_gl_command([b'glGetBufferParameteriv', b'glGetBufferParameterivARB'])
global glGetError
glGetError = <glGetError_type> find_gl_command([b'glGetError'])
global glGetFloatv
glGetFloatv = <glGetFloatv_type> find_gl_command([b'glGetFloatv'])
global glGetFramebufferAttachmentParameteriv
glGetFramebufferAttachmentParameteriv = <glGetFramebufferAttachmentParameteriv_type> find_gl_command([b'glGetFramebufferAttachmentParameteriv', b'glGetFramebufferAttachmentParameterivEXT'])
global glGetIntegerv
glGetIntegerv = <glGetIntegerv_type> find_gl_command([b'glGetIntegerv'])
global glGetProgramInfoLog
glGetProgramInfoLog = <glGetProgramInfoLog_type> find_gl_command([b'glGetProgramInfoLog'])
global glGetProgramiv
glGetProgramiv = <glGetProgramiv_type> find_gl_command([b'glGetProgramiv'])
global glGetRenderbufferParameteriv
glGetRenderbufferParameteriv = <glGetRenderbufferParameteriv_type> find_gl_command([b'glGetRenderbufferParameteriv', b'glGetRenderbufferParameterivEXT'])
global glGetShaderInfoLog
glGetShaderInfoLog = <glGetShaderInfoLog_type> find_gl_command([b'glGetShaderInfoLog'])
global glGetShaderSource
glGetShaderSource = <glGetShaderSource_type> find_gl_command([b'glGetShaderSource', b'glGetShaderSourceARB'])
global glGetShaderiv
glGetShaderiv = <glGetShaderiv_type> find_gl_command([b'glGetShaderiv'])
global glGetString
glGetString = <glGetString_type> find_gl_command([b'glGetString'])
global glGetTexParameterfv
glGetTexParameterfv = <glGetTexParameterfv_type> find_gl_command([b'glGetTexParameterfv'])
global glGetTexParameteriv
glGetTexParameteriv = <glGetTexParameteriv_type> find_gl_command([b'glGetTexParameteriv'])
global glGetUniformLocation
glGetUniformLocation = <glGetUniformLocation_type> find_gl_command([b'glGetUniformLocation', b'glGetUniformLocationARB'])
global glGetUniformfv
glGetUniformfv = <glGetUniformfv_type> find_gl_command([b'glGetUniformfv', b'glGetUniformfvARB'])
global glGetUniformiv
glGetUniformiv = <glGetUniformiv_type> find_gl_command([b'glGetUniformiv', b'glGetUniformivARB'])
global glGetVertexAttribPointerv
glGetVertexAttribPointerv = <glGetVertexAttribPointerv_type> find_gl_command([b'glGetVertexAttribPointerv', b'glGetVertexAttribPointervARB', b'glGetVertexAttribPointervNV'])
global glGetVertexAttribfv
glGetVertexAttribfv = <glGetVertexAttribfv_type> find_gl_command([b'glGetVertexAttribfv', b'glGetVertexAttribfvARB', b'glGetVertexAttribfvNV'])
global glGetVertexAttribiv
glGetVertexAttribiv = <glGetVertexAttribiv_type> find_gl_command([b'glGetVertexAttribiv', b'glGetVertexAttribivARB', b'glGetVertexAttribivNV'])
global glHint
glHint = <glHint_type> find_gl_command([b'glHint'])
global glIsBuffer
glIsBuffer = <glIsBuffer_type> find_gl_command([b'glIsBuffer', b'glIsBufferARB'])
global glIsEnabled
glIsEnabled = <glIsEnabled_type> find_gl_command([b'glIsEnabled'])
global glIsFramebuffer
glIsFramebuffer = <glIsFramebuffer_type> find_gl_command([b'glIsFramebuffer', b'glIsFramebufferEXT'])
global glIsProgram
glIsProgram = <glIsProgram_type> find_gl_command([b'glIsProgram'])
global glIsRenderbuffer
glIsRenderbuffer = <glIsRenderbuffer_type> find_gl_command([b'glIsRenderbuffer', b'glIsRenderbufferEXT'])
global glIsShader
glIsShader = <glIsShader_type> find_gl_command([b'glIsShader'])
global glIsTexture
glIsTexture = <glIsTexture_type> find_gl_command([b'glIsTexture'])
global glLineWidth
glLineWidth = <glLineWidth_type> find_gl_command([b'glLineWidth'])
global glLinkProgram
glLinkProgram = <glLinkProgram_type> find_gl_command([b'glLinkProgram', b'glLinkProgramARB'])
global glPixelStorei
glPixelStorei = <glPixelStorei_type> find_gl_command([b'glPixelStorei'])
global glPolygonOffset
glPolygonOffset = <glPolygonOffset_type> find_gl_command([b'glPolygonOffset'])
global glReadPixels
glReadPixels = <glReadPixels_type> find_gl_command([b'glReadPixels'])
global glRenderbufferStorage
glRenderbufferStorage = <glRenderbufferStorage_type> find_gl_command([b'glRenderbufferStorage', b'glRenderbufferStorageEXT'])
global glSampleCoverage
glSampleCoverage = <glSampleCoverage_type> find_gl_command([b'glSampleCoverage', b'glSampleCoverageARB'])
global glScissor
glScissor = <glScissor_type> find_gl_command([b'glScissor'])
global glShaderSource
glShaderSource = <glShaderSource_type> find_gl_command([b'glShaderSource', b'glShaderSourceARB'])
global glStencilFunc
glStencilFunc = <glStencilFunc_type> find_gl_command([b'glStencilFunc'])
global glStencilFuncSeparate
glStencilFuncSeparate = <glStencilFuncSeparate_type> find_gl_command([b'glStencilFuncSeparate'])
global glStencilMask
glStencilMask = <glStencilMask_type> find_gl_command([b'glStencilMask'])
global glStencilMaskSeparate
glStencilMaskSeparate = <glStencilMaskSeparate_type> find_gl_command([b'glStencilMaskSeparate'])
global glStencilOp
glStencilOp = <glStencilOp_type> find_gl_command([b'glStencilOp'])
global glStencilOpSeparate
glStencilOpSeparate = <glStencilOpSeparate_type> find_gl_command([b'glStencilOpSeparate', b'glStencilOpSeparateATI'])
global glTexImage2D
glTexImage2D = <glTexImage2D_type> find_gl_command([b'glTexImage2D'])
global glTexParameterf
glTexParameterf = <glTexParameterf_type> find_gl_command([b'glTexParameterf'])
global glTexParameterfv
glTexParameterfv = <glTexParameterfv_type> find_gl_command([b'glTexParameterfv'])
global glTexParameteri
glTexParameteri = <glTexParameteri_type> find_gl_command([b'glTexParameteri'])
global glTexParameteriv
glTexParameteriv = <glTexParameteriv_type> find_gl_command([b'glTexParameteriv'])
global glTexSubImage2D
glTexSubImage2D = <glTexSubImage2D_type> find_gl_command([b'glTexSubImage2D', b'glTexSubImage2DEXT'])
global glUniform1f
glUniform1f = <glUniform1f_type> find_gl_command([b'glUniform1f', b'glUniform1fARB'])
global glUniform1fv
glUniform1fv = <glUniform1fv_type> find_gl_command([b'glUniform1fv', b'glUniform1fvARB'])
global glUniform1i
glUniform1i = <glUniform1i_type> find_gl_command([b'glUniform1i', b'glUniform1iARB'])
global glUniform1iv
glUniform1iv = <glUniform1iv_type> find_gl_command([b'glUniform1iv', b'glUniform1ivARB'])
global glUniform2f
glUniform2f = <glUniform2f_type> find_gl_command([b'glUniform2f', b'glUniform2fARB'])
global glUniform2fv
glUniform2fv = <glUniform2fv_type> find_gl_command([b'glUniform2fv', b'glUniform2fvARB'])
global glUniform2i
glUniform2i = <glUniform2i_type> find_gl_command([b'glUniform2i', b'glUniform2iARB'])
global glUniform2iv
glUniform2iv = <glUniform2iv_type> find_gl_command([b'glUniform2iv', b'glUniform2ivARB'])
global glUniform3f
glUniform3f = <glUniform3f_type> find_gl_command([b'glUniform3f', b'glUniform3fARB'])
global glUniform3fv
glUniform3fv = <glUniform3fv_type> find_gl_command([b'glUniform3fv', b'glUniform3fvARB'])
global glUniform3i
glUniform3i = <glUniform3i_type> find_gl_command([b'glUniform3i', b'glUniform3iARB'])
global glUniform3iv
glUniform3iv = <glUniform3iv_type> find_gl_command([b'glUniform3iv', b'glUniform3ivARB'])
global glUniform4f
glUniform4f = <glUniform4f_type> find_gl_command([b'glUniform4f', b'glUniform4fARB'])
global glUniform4fv
glUniform4fv = <glUniform4fv_type> find_gl_command([b'glUniform4fv', b'glUniform4fvARB'])
global glUniform4i
glUniform4i = <glUniform4i_type> find_gl_command([b'glUniform4i', b'glUniform4iARB'])
global glUniform4iv
glUniform4iv = <glUniform4iv_type> find_gl_command([b'glUniform4iv', b'glUniform4ivARB'])
global glUniformMatrix2fv
glUniformMatrix2fv = <glUniformMatrix2fv_type> find_gl_command([b'glUniformMatrix2fv', b'glUniformMatrix2fvARB'])
global glUniformMatrix3fv
glUniformMatrix3fv = <glUniformMatrix3fv_type> find_gl_command([b'glUniformMatrix3fv', b'glUniformMatrix3fvARB'])
global glUniformMatrix4fv
glUniformMatrix4fv = <glUniformMatrix4fv_type> find_gl_command([b'glUniformMatrix4fv', b'glUniformMatrix4fvARB'])
global glUseProgram
glUseProgram = <glUseProgram_type> find_gl_command([b'glUseProgram', b'glUseProgramObjectARB'])
global glValidateProgram
glValidateProgram = <glValidateProgram_type> find_gl_command([b'glValidateProgram', b'glValidateProgramARB'])
global glVertexAttrib1f
glVertexAttrib1f = <glVertexAttrib1f_type> find_gl_command([b'glVertexAttrib1f', b'glVertexAttrib1fARB', b'glVertexAttrib1fNV'])
global glVertexAttrib1fv
glVertexAttrib1fv = <glVertexAttrib1fv_type> find_gl_command([b'glVertexAttrib1fv', b'glVertexAttrib1fvARB', b'glVertexAttrib1fvNV'])
global glVertexAttrib2f
glVertexAttrib2f = <glVertexAttrib2f_type> find_gl_command([b'glVertexAttrib2f', b'glVertexAttrib2fARB', b'glVertexAttrib2fNV'])
global glVertexAttrib2fv
glVertexAttrib2fv = <glVertexAttrib2fv_type> find_gl_command([b'glVertexAttrib2fv', b'glVertexAttrib2fvARB', b'glVertexAttrib2fvNV'])
global glVertexAttrib3f
glVertexAttrib3f = <glVertexAttrib3f_type> find_gl_command([b'glVertexAttrib3f', b'glVertexAttrib3fARB', b'glVertexAttrib3fNV'])
global glVertexAttrib3fv
glVertexAttrib3fv = <glVertexAttrib3fv_type> find_gl_command([b'glVertexAttrib3fv', b'glVertexAttrib3fvARB', b'glVertexAttrib3fvNV'])
global glVertexAttrib4f
glVertexAttrib4f = <glVertexAttrib4f_type> find_gl_command([b'glVertexAttrib4f', b'glVertexAttrib4fARB', b'glVertexAttrib4fNV'])
global glVertexAttrib4fv
glVertexAttrib4fv = <glVertexAttrib4fv_type> find_gl_command([b'glVertexAttrib4fv', b'glVertexAttrib4fvARB', b'glVertexAttrib4fvNV'])
global glVertexAttribPointer
glVertexAttribPointer = <glVertexAttribPointer_type> find_gl_command([b'glVertexAttribPointer', b'glVertexAttribPointerARB'])
global glViewport
glViewport = <glViewport_type> find_gl_command([b'glViewport'])