839 lines
23 KiB
Cython
839 lines
23 KiB
Cython
from sdl2 cimport SDL_GL_GetProcAddress
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cdef void *find_gl_command(names):
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cdef void *rv = NULL
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for i in names:
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rv = SDL_GL_GetProcAddress(i)
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if rv != NULL:
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return rv
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raise Exception("{} not found.".format(names[0]))
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cdef glActiveTexture_type glActiveTexture
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cdef glAttachShader_type glAttachShader
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cdef glBindAttribLocation_type glBindAttribLocation
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cdef glBindBuffer_type glBindBuffer
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cdef glBindFramebuffer_type glBindFramebuffer
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cdef glBindRenderbuffer_type glBindRenderbuffer
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cdef glBindTexture_type glBindTexture
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cdef glBlendColor_type glBlendColor
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cdef glBlendEquation_type glBlendEquation
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cdef glBlendEquationSeparate_type glBlendEquationSeparate
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cdef glBlendFunc_type glBlendFunc
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cdef glBlendFuncSeparate_type glBlendFuncSeparate
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cdef glBufferData_type glBufferData
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cdef glBufferSubData_type glBufferSubData
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cdef glCheckFramebufferStatus_type glCheckFramebufferStatus
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cdef glClear_type glClear
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cdef glClearColor_type glClearColor
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cdef glClearStencil_type glClearStencil
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cdef glColorMask_type glColorMask
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cdef glCompileShader_type glCompileShader
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cdef glCompressedTexImage2D_type glCompressedTexImage2D
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cdef glCompressedTexSubImage2D_type glCompressedTexSubImage2D
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cdef glCopyTexImage2D_type glCopyTexImage2D
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cdef glCopyTexSubImage2D_type glCopyTexSubImage2D
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cdef glCreateProgram_type glCreateProgram
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cdef glCreateShader_type glCreateShader
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cdef glCullFace_type glCullFace
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cdef glDeleteBuffers_type glDeleteBuffers
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cdef glDeleteFramebuffers_type glDeleteFramebuffers
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cdef glDeleteProgram_type glDeleteProgram
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cdef glDeleteRenderbuffers_type glDeleteRenderbuffers
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cdef glDeleteShader_type glDeleteShader
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cdef glDeleteTextures_type glDeleteTextures
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cdef glDepthFunc_type glDepthFunc
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cdef glDepthMask_type glDepthMask
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cdef glDetachShader_type glDetachShader
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cdef glDisable_type glDisable
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cdef glDisableVertexAttribArray_type glDisableVertexAttribArray
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cdef glDrawArrays_type glDrawArrays
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cdef glDrawElements_type glDrawElements
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cdef glEnable_type glEnable
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cdef glEnableVertexAttribArray_type glEnableVertexAttribArray
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cdef glFinish_type glFinish
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cdef glFlush_type glFlush
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cdef glFramebufferRenderbuffer_type glFramebufferRenderbuffer
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cdef glFramebufferTexture2D_type glFramebufferTexture2D
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cdef glFrontFace_type glFrontFace
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cdef glGenBuffers_type glGenBuffers
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cdef glGenFramebuffers_type glGenFramebuffers
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cdef glGenRenderbuffers_type glGenRenderbuffers
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cdef glGenTextures_type glGenTextures
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cdef glGenerateMipmap_type glGenerateMipmap
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cdef glGetActiveAttrib_type glGetActiveAttrib
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cdef glGetActiveUniform_type glGetActiveUniform
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cdef glGetAttachedShaders_type glGetAttachedShaders
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cdef glGetAttribLocation_type glGetAttribLocation
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cdef glGetBooleanv_type glGetBooleanv
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cdef glGetBufferParameteriv_type glGetBufferParameteriv
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cdef glGetError_type glGetError
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cdef glGetFloatv_type glGetFloatv
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cdef glGetFramebufferAttachmentParameteriv_type glGetFramebufferAttachmentParameteriv
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cdef glGetIntegerv_type glGetIntegerv
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cdef glGetProgramInfoLog_type glGetProgramInfoLog
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cdef glGetProgramiv_type glGetProgramiv
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cdef glGetRenderbufferParameteriv_type glGetRenderbufferParameteriv
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cdef glGetShaderInfoLog_type glGetShaderInfoLog
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cdef glGetShaderSource_type glGetShaderSource
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cdef glGetShaderiv_type glGetShaderiv
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cdef glGetString_type glGetString
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cdef glGetTexParameterfv_type glGetTexParameterfv
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cdef glGetTexParameteriv_type glGetTexParameteriv
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cdef glGetUniformLocation_type glGetUniformLocation
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cdef glGetUniformfv_type glGetUniformfv
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cdef glGetUniformiv_type glGetUniformiv
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cdef glGetVertexAttribPointerv_type glGetVertexAttribPointerv
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cdef glGetVertexAttribfv_type glGetVertexAttribfv
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cdef glGetVertexAttribiv_type glGetVertexAttribiv
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cdef glHint_type glHint
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cdef glIsBuffer_type glIsBuffer
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cdef glIsEnabled_type glIsEnabled
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cdef glIsFramebuffer_type glIsFramebuffer
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cdef glIsProgram_type glIsProgram
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cdef glIsRenderbuffer_type glIsRenderbuffer
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cdef glIsShader_type glIsShader
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cdef glIsTexture_type glIsTexture
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cdef glLineWidth_type glLineWidth
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cdef glLinkProgram_type glLinkProgram
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cdef glPixelStorei_type glPixelStorei
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cdef glPolygonOffset_type glPolygonOffset
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cdef glReadPixels_type glReadPixels
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cdef glRenderbufferStorage_type glRenderbufferStorage
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cdef glSampleCoverage_type glSampleCoverage
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cdef glScissor_type glScissor
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cdef glShaderSource_type glShaderSource
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cdef glStencilFunc_type glStencilFunc
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cdef glStencilFuncSeparate_type glStencilFuncSeparate
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cdef glStencilMask_type glStencilMask
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cdef glStencilMaskSeparate_type glStencilMaskSeparate
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cdef glStencilOp_type glStencilOp
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cdef glStencilOpSeparate_type glStencilOpSeparate
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cdef glTexImage2D_type glTexImage2D
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cdef glTexParameterf_type glTexParameterf
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cdef glTexParameterfv_type glTexParameterfv
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cdef glTexParameteri_type glTexParameteri
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cdef glTexParameteriv_type glTexParameteriv
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cdef glTexSubImage2D_type glTexSubImage2D
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cdef glUniform1f_type glUniform1f
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cdef glUniform1fv_type glUniform1fv
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cdef glUniform1i_type glUniform1i
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cdef glUniform1iv_type glUniform1iv
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cdef glUniform2f_type glUniform2f
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cdef glUniform2fv_type glUniform2fv
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cdef glUniform2i_type glUniform2i
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cdef glUniform2iv_type glUniform2iv
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cdef glUniform3f_type glUniform3f
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cdef glUniform3fv_type glUniform3fv
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cdef glUniform3i_type glUniform3i
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cdef glUniform3iv_type glUniform3iv
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cdef glUniform4f_type glUniform4f
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cdef glUniform4fv_type glUniform4fv
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cdef glUniform4i_type glUniform4i
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cdef glUniform4iv_type glUniform4iv
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cdef glUniformMatrix2fv_type glUniformMatrix2fv
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cdef glUniformMatrix3fv_type glUniformMatrix3fv
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cdef glUniformMatrix4fv_type glUniformMatrix4fv
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cdef glUseProgram_type glUseProgram
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cdef glValidateProgram_type glValidateProgram
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cdef glVertexAttrib1f_type glVertexAttrib1f
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cdef glVertexAttrib1fv_type glVertexAttrib1fv
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cdef glVertexAttrib2f_type glVertexAttrib2f
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cdef glVertexAttrib2fv_type glVertexAttrib2fv
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cdef glVertexAttrib3f_type glVertexAttrib3f
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cdef glVertexAttrib3fv_type glVertexAttrib3fv
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cdef glVertexAttrib4f_type glVertexAttrib4f
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cdef glVertexAttrib4fv_type glVertexAttrib4fv
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cdef glVertexAttribPointer_type glVertexAttribPointer
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cdef glViewport_type glViewport
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def load():
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global glActiveTexture
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glActiveTexture = <glActiveTexture_type> find_gl_command([b'glActiveTexture', b'glActiveTextureARB'])
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global glAttachShader
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glAttachShader = <glAttachShader_type> find_gl_command([b'glAttachShader'])
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global glBindAttribLocation
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glBindAttribLocation = <glBindAttribLocation_type> find_gl_command([b'glBindAttribLocation', b'glBindAttribLocationARB'])
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global glBindBuffer
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glBindBuffer = <glBindBuffer_type> find_gl_command([b'glBindBuffer', b'glBindBufferARB'])
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global glBindFramebuffer
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glBindFramebuffer = <glBindFramebuffer_type> find_gl_command([b'glBindFramebuffer'])
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global glBindRenderbuffer
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glBindRenderbuffer = <glBindRenderbuffer_type> find_gl_command([b'glBindRenderbuffer'])
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global glBindTexture
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glBindTexture = <glBindTexture_type> find_gl_command([b'glBindTexture', b'glBindTextureEXT'])
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global glBlendColor
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glBlendColor = <glBlendColor_type> find_gl_command([b'glBlendColor', b'glBlendColorEXT'])
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global glBlendEquation
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glBlendEquation = <glBlendEquation_type> find_gl_command([b'glBlendEquation', b'glBlendEquationEXT'])
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global glBlendEquationSeparate
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glBlendEquationSeparate = <glBlendEquationSeparate_type> find_gl_command([b'glBlendEquationSeparate', b'glBlendEquationSeparateEXT'])
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global glBlendFunc
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glBlendFunc = <glBlendFunc_type> find_gl_command([b'glBlendFunc'])
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global glBlendFuncSeparate
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glBlendFuncSeparate = <glBlendFuncSeparate_type> find_gl_command([b'glBlendFuncSeparate', b'glBlendFuncSeparateEXT', b'glBlendFuncSeparateINGR'])
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global glBufferData
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glBufferData = <glBufferData_type> find_gl_command([b'glBufferData', b'glBufferDataARB'])
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global glBufferSubData
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glBufferSubData = <glBufferSubData_type> find_gl_command([b'glBufferSubData', b'glBufferSubDataARB'])
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global glCheckFramebufferStatus
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glCheckFramebufferStatus = <glCheckFramebufferStatus_type> find_gl_command([b'glCheckFramebufferStatus', b'glCheckFramebufferStatusEXT'])
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global glClear
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glClear = <glClear_type> find_gl_command([b'glClear'])
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global glClearColor
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glClearColor = <glClearColor_type> find_gl_command([b'glClearColor'])
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global glClearStencil
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glClearStencil = <glClearStencil_type> find_gl_command([b'glClearStencil'])
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global glColorMask
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glColorMask = <glColorMask_type> find_gl_command([b'glColorMask'])
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global glCompileShader
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glCompileShader = <glCompileShader_type> find_gl_command([b'glCompileShader', b'glCompileShaderARB'])
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global glCompressedTexImage2D
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glCompressedTexImage2D = <glCompressedTexImage2D_type> find_gl_command([b'glCompressedTexImage2D', b'glCompressedTexImage2DARB'])
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global glCompressedTexSubImage2D
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glCompressedTexSubImage2D = <glCompressedTexSubImage2D_type> find_gl_command([b'glCompressedTexSubImage2D', b'glCompressedTexSubImage2DARB'])
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global glCopyTexImage2D
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glCopyTexImage2D = <glCopyTexImage2D_type> find_gl_command([b'glCopyTexImage2D', b'glCopyTexImage2DEXT'])
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global glCopyTexSubImage2D
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glCopyTexSubImage2D = <glCopyTexSubImage2D_type> find_gl_command([b'glCopyTexSubImage2D', b'glCopyTexSubImage2DEXT'])
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global glCreateProgram
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glCreateProgram = <glCreateProgram_type> find_gl_command([b'glCreateProgram', b'glCreateProgramObjectARB'])
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global glCreateShader
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glCreateShader = <glCreateShader_type> find_gl_command([b'glCreateShader', b'glCreateShaderObjectARB'])
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global glCullFace
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glCullFace = <glCullFace_type> find_gl_command([b'glCullFace'])
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global glDeleteBuffers
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glDeleteBuffers = <glDeleteBuffers_type> find_gl_command([b'glDeleteBuffers', b'glDeleteBuffersARB'])
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global glDeleteFramebuffers
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glDeleteFramebuffers = <glDeleteFramebuffers_type> find_gl_command([b'glDeleteFramebuffers', b'glDeleteFramebuffersEXT'])
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global glDeleteProgram
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glDeleteProgram = <glDeleteProgram_type> find_gl_command([b'glDeleteProgram'])
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global glDeleteRenderbuffers
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glDeleteRenderbuffers = <glDeleteRenderbuffers_type> find_gl_command([b'glDeleteRenderbuffers', b'glDeleteRenderbuffersEXT'])
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global glDeleteShader
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glDeleteShader = <glDeleteShader_type> find_gl_command([b'glDeleteShader'])
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global glDeleteTextures
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glDeleteTextures = <glDeleteTextures_type> find_gl_command([b'glDeleteTextures'])
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global glDepthFunc
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glDepthFunc = <glDepthFunc_type> find_gl_command([b'glDepthFunc'])
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global glDepthMask
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glDepthMask = <glDepthMask_type> find_gl_command([b'glDepthMask'])
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global glDetachShader
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glDetachShader = <glDetachShader_type> find_gl_command([b'glDetachShader'])
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global glDisable
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glDisable = <glDisable_type> find_gl_command([b'glDisable'])
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global glDisableVertexAttribArray
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glDisableVertexAttribArray = <glDisableVertexAttribArray_type> find_gl_command([b'glDisableVertexAttribArray', b'glDisableVertexAttribArrayARB'])
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global glDrawArrays
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glDrawArrays = <glDrawArrays_type> find_gl_command([b'glDrawArrays', b'glDrawArraysEXT'])
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global glDrawElements
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glDrawElements = <glDrawElements_type> find_gl_command([b'glDrawElements'])
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global glEnable
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glEnable = <glEnable_type> find_gl_command([b'glEnable'])
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global glEnableVertexAttribArray
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glEnableVertexAttribArray = <glEnableVertexAttribArray_type> find_gl_command([b'glEnableVertexAttribArray', b'glEnableVertexAttribArrayARB'])
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global glFinish
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glFinish = <glFinish_type> find_gl_command([b'glFinish'])
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global glFlush
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glFlush = <glFlush_type> find_gl_command([b'glFlush'])
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global glFramebufferRenderbuffer
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glFramebufferRenderbuffer = <glFramebufferRenderbuffer_type> find_gl_command([b'glFramebufferRenderbuffer', b'glFramebufferRenderbufferEXT'])
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global glFramebufferTexture2D
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glFramebufferTexture2D = <glFramebufferTexture2D_type> find_gl_command([b'glFramebufferTexture2D', b'glFramebufferTexture2DEXT'])
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global glFrontFace
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glFrontFace = <glFrontFace_type> find_gl_command([b'glFrontFace'])
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global glGenBuffers
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glGenBuffers = <glGenBuffers_type> find_gl_command([b'glGenBuffers', b'glGenBuffersARB'])
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global glGenFramebuffers
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glGenFramebuffers = <glGenFramebuffers_type> find_gl_command([b'glGenFramebuffers', b'glGenFramebuffersEXT'])
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global glGenRenderbuffers
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glGenRenderbuffers = <glGenRenderbuffers_type> find_gl_command([b'glGenRenderbuffers', b'glGenRenderbuffersEXT'])
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global glGenTextures
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glGenTextures = <glGenTextures_type> find_gl_command([b'glGenTextures'])
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global glGenerateMipmap
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glGenerateMipmap = <glGenerateMipmap_type> find_gl_command([b'glGenerateMipmap', b'glGenerateMipmapEXT'])
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global glGetActiveAttrib
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glGetActiveAttrib = <glGetActiveAttrib_type> find_gl_command([b'glGetActiveAttrib', b'glGetActiveAttribARB'])
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global glGetActiveUniform
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glGetActiveUniform = <glGetActiveUniform_type> find_gl_command([b'glGetActiveUniform', b'glGetActiveUniformARB'])
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global glGetAttachedShaders
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glGetAttachedShaders = <glGetAttachedShaders_type> find_gl_command([b'glGetAttachedShaders'])
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global glGetAttribLocation
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glGetAttribLocation = <glGetAttribLocation_type> find_gl_command([b'glGetAttribLocation', b'glGetAttribLocationARB'])
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global glGetBooleanv
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glGetBooleanv = <glGetBooleanv_type> find_gl_command([b'glGetBooleanv'])
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global glGetBufferParameteriv
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glGetBufferParameteriv = <glGetBufferParameteriv_type> find_gl_command([b'glGetBufferParameteriv', b'glGetBufferParameterivARB'])
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global glGetError
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glGetError = <glGetError_type> find_gl_command([b'glGetError'])
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global glGetFloatv
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glGetFloatv = <glGetFloatv_type> find_gl_command([b'glGetFloatv'])
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global glGetFramebufferAttachmentParameteriv
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glGetFramebufferAttachmentParameteriv = <glGetFramebufferAttachmentParameteriv_type> find_gl_command([b'glGetFramebufferAttachmentParameteriv', b'glGetFramebufferAttachmentParameterivEXT'])
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global glGetIntegerv
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glGetIntegerv = <glGetIntegerv_type> find_gl_command([b'glGetIntegerv'])
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global glGetProgramInfoLog
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glGetProgramInfoLog = <glGetProgramInfoLog_type> find_gl_command([b'glGetProgramInfoLog'])
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global glGetProgramiv
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glGetProgramiv = <glGetProgramiv_type> find_gl_command([b'glGetProgramiv'])
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global glGetRenderbufferParameteriv
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glGetRenderbufferParameteriv = <glGetRenderbufferParameteriv_type> find_gl_command([b'glGetRenderbufferParameteriv', b'glGetRenderbufferParameterivEXT'])
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global glGetShaderInfoLog
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glGetShaderInfoLog = <glGetShaderInfoLog_type> find_gl_command([b'glGetShaderInfoLog'])
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global glGetShaderSource
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glGetShaderSource = <glGetShaderSource_type> find_gl_command([b'glGetShaderSource', b'glGetShaderSourceARB'])
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global glGetShaderiv
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glGetShaderiv = <glGetShaderiv_type> find_gl_command([b'glGetShaderiv'])
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global glGetString
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glGetString = <glGetString_type> find_gl_command([b'glGetString'])
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global glGetTexParameterfv
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glGetTexParameterfv = <glGetTexParameterfv_type> find_gl_command([b'glGetTexParameterfv'])
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global glGetTexParameteriv
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glGetTexParameteriv = <glGetTexParameteriv_type> find_gl_command([b'glGetTexParameteriv'])
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global glGetUniformLocation
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glGetUniformLocation = <glGetUniformLocation_type> find_gl_command([b'glGetUniformLocation', b'glGetUniformLocationARB'])
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global glGetUniformfv
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glGetUniformfv = <glGetUniformfv_type> find_gl_command([b'glGetUniformfv', b'glGetUniformfvARB'])
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global glGetUniformiv
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glGetUniformiv = <glGetUniformiv_type> find_gl_command([b'glGetUniformiv', b'glGetUniformivARB'])
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global glGetVertexAttribPointerv
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glGetVertexAttribPointerv = <glGetVertexAttribPointerv_type> find_gl_command([b'glGetVertexAttribPointerv', b'glGetVertexAttribPointervARB', b'glGetVertexAttribPointervNV'])
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global glGetVertexAttribfv
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glGetVertexAttribfv = <glGetVertexAttribfv_type> find_gl_command([b'glGetVertexAttribfv', b'glGetVertexAttribfvARB', b'glGetVertexAttribfvNV'])
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global glGetVertexAttribiv
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glGetVertexAttribiv = <glGetVertexAttribiv_type> find_gl_command([b'glGetVertexAttribiv', b'glGetVertexAttribivARB', b'glGetVertexAttribivNV'])
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global glHint
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glHint = <glHint_type> find_gl_command([b'glHint'])
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global glIsBuffer
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glIsBuffer = <glIsBuffer_type> find_gl_command([b'glIsBuffer', b'glIsBufferARB'])
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global glIsEnabled
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glIsEnabled = <glIsEnabled_type> find_gl_command([b'glIsEnabled'])
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global glIsFramebuffer
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glIsFramebuffer = <glIsFramebuffer_type> find_gl_command([b'glIsFramebuffer', b'glIsFramebufferEXT'])
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global glIsProgram
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glIsProgram = <glIsProgram_type> find_gl_command([b'glIsProgram'])
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global glIsRenderbuffer
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glIsRenderbuffer = <glIsRenderbuffer_type> find_gl_command([b'glIsRenderbuffer', b'glIsRenderbufferEXT'])
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global glIsShader
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glIsShader = <glIsShader_type> find_gl_command([b'glIsShader'])
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global glIsTexture
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glIsTexture = <glIsTexture_type> find_gl_command([b'glIsTexture'])
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global glLineWidth
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glLineWidth = <glLineWidth_type> find_gl_command([b'glLineWidth'])
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global glLinkProgram
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glLinkProgram = <glLinkProgram_type> find_gl_command([b'glLinkProgram', b'glLinkProgramARB'])
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global glPixelStorei
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glPixelStorei = <glPixelStorei_type> find_gl_command([b'glPixelStorei'])
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global glPolygonOffset
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glPolygonOffset = <glPolygonOffset_type> find_gl_command([b'glPolygonOffset'])
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global glReadPixels
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glReadPixels = <glReadPixels_type> find_gl_command([b'glReadPixels'])
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global glRenderbufferStorage
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glRenderbufferStorage = <glRenderbufferStorage_type> find_gl_command([b'glRenderbufferStorage', b'glRenderbufferStorageEXT'])
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global glSampleCoverage
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glSampleCoverage = <glSampleCoverage_type> find_gl_command([b'glSampleCoverage', b'glSampleCoverageARB'])
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global glScissor
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glScissor = <glScissor_type> find_gl_command([b'glScissor'])
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global glShaderSource
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glShaderSource = <glShaderSource_type> find_gl_command([b'glShaderSource', b'glShaderSourceARB'])
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global glStencilFunc
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glStencilFunc = <glStencilFunc_type> find_gl_command([b'glStencilFunc'])
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global glStencilFuncSeparate
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glStencilFuncSeparate = <glStencilFuncSeparate_type> find_gl_command([b'glStencilFuncSeparate'])
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global glStencilMask
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glStencilMask = <glStencilMask_type> find_gl_command([b'glStencilMask'])
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global glStencilMaskSeparate
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glStencilMaskSeparate = <glStencilMaskSeparate_type> find_gl_command([b'glStencilMaskSeparate'])
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global glStencilOp
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glStencilOp = <glStencilOp_type> find_gl_command([b'glStencilOp'])
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global glStencilOpSeparate
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glStencilOpSeparate = <glStencilOpSeparate_type> find_gl_command([b'glStencilOpSeparate', b'glStencilOpSeparateATI'])
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global glTexImage2D
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glTexImage2D = <glTexImage2D_type> find_gl_command([b'glTexImage2D'])
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global glTexParameterf
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glTexParameterf = <glTexParameterf_type> find_gl_command([b'glTexParameterf'])
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global glTexParameterfv
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glTexParameterfv = <glTexParameterfv_type> find_gl_command([b'glTexParameterfv'])
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global glTexParameteri
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glTexParameteri = <glTexParameteri_type> find_gl_command([b'glTexParameteri'])
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global glTexParameteriv
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glTexParameteriv = <glTexParameteriv_type> find_gl_command([b'glTexParameteriv'])
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global glTexSubImage2D
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glTexSubImage2D = <glTexSubImage2D_type> find_gl_command([b'glTexSubImage2D', b'glTexSubImage2DEXT'])
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global glUniform1f
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glUniform1f = <glUniform1f_type> find_gl_command([b'glUniform1f', b'glUniform1fARB'])
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global glUniform1fv
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glUniform1fv = <glUniform1fv_type> find_gl_command([b'glUniform1fv', b'glUniform1fvARB'])
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global glUniform1i
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glUniform1i = <glUniform1i_type> find_gl_command([b'glUniform1i', b'glUniform1iARB'])
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global glUniform1iv
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glUniform1iv = <glUniform1iv_type> find_gl_command([b'glUniform1iv', b'glUniform1ivARB'])
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global glUniform2f
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glUniform2f = <glUniform2f_type> find_gl_command([b'glUniform2f', b'glUniform2fARB'])
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global glUniform2fv
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glUniform2fv = <glUniform2fv_type> find_gl_command([b'glUniform2fv', b'glUniform2fvARB'])
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global glUniform2i
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glUniform2i = <glUniform2i_type> find_gl_command([b'glUniform2i', b'glUniform2iARB'])
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global glUniform2iv
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glUniform2iv = <glUniform2iv_type> find_gl_command([b'glUniform2iv', b'glUniform2ivARB'])
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global glUniform3f
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glUniform3f = <glUniform3f_type> find_gl_command([b'glUniform3f', b'glUniform3fARB'])
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global glUniform3fv
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glUniform3fv = <glUniform3fv_type> find_gl_command([b'glUniform3fv', b'glUniform3fvARB'])
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global glUniform3i
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glUniform3i = <glUniform3i_type> find_gl_command([b'glUniform3i', b'glUniform3iARB'])
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global glUniform3iv
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glUniform3iv = <glUniform3iv_type> find_gl_command([b'glUniform3iv', b'glUniform3ivARB'])
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global glUniform4f
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glUniform4f = <glUniform4f_type> find_gl_command([b'glUniform4f', b'glUniform4fARB'])
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global glUniform4fv
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glUniform4fv = <glUniform4fv_type> find_gl_command([b'glUniform4fv', b'glUniform4fvARB'])
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global glUniform4i
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glUniform4i = <glUniform4i_type> find_gl_command([b'glUniform4i', b'glUniform4iARB'])
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global glUniform4iv
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glUniform4iv = <glUniform4iv_type> find_gl_command([b'glUniform4iv', b'glUniform4ivARB'])
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global glUniformMatrix2fv
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glUniformMatrix2fv = <glUniformMatrix2fv_type> find_gl_command([b'glUniformMatrix2fv', b'glUniformMatrix2fvARB'])
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global glUniformMatrix3fv
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glUniformMatrix3fv = <glUniformMatrix3fv_type> find_gl_command([b'glUniformMatrix3fv', b'glUniformMatrix3fvARB'])
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global glUniformMatrix4fv
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glUniformMatrix4fv = <glUniformMatrix4fv_type> find_gl_command([b'glUniformMatrix4fv', b'glUniformMatrix4fvARB'])
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global glUseProgram
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glUseProgram = <glUseProgram_type> find_gl_command([b'glUseProgram', b'glUseProgramObjectARB'])
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global glValidateProgram
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glValidateProgram = <glValidateProgram_type> find_gl_command([b'glValidateProgram', b'glValidateProgramARB'])
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global glVertexAttrib1f
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glVertexAttrib1f = <glVertexAttrib1f_type> find_gl_command([b'glVertexAttrib1f', b'glVertexAttrib1fARB', b'glVertexAttrib1fNV'])
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global glVertexAttrib1fv
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glVertexAttrib1fv = <glVertexAttrib1fv_type> find_gl_command([b'glVertexAttrib1fv', b'glVertexAttrib1fvARB', b'glVertexAttrib1fvNV'])
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global glVertexAttrib2f
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glVertexAttrib2f = <glVertexAttrib2f_type> find_gl_command([b'glVertexAttrib2f', b'glVertexAttrib2fARB', b'glVertexAttrib2fNV'])
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global glVertexAttrib2fv
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glVertexAttrib2fv = <glVertexAttrib2fv_type> find_gl_command([b'glVertexAttrib2fv', b'glVertexAttrib2fvARB', b'glVertexAttrib2fvNV'])
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global glVertexAttrib3f
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glVertexAttrib3f = <glVertexAttrib3f_type> find_gl_command([b'glVertexAttrib3f', b'glVertexAttrib3fARB', b'glVertexAttrib3fNV'])
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global glVertexAttrib3fv
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glVertexAttrib3fv = <glVertexAttrib3fv_type> find_gl_command([b'glVertexAttrib3fv', b'glVertexAttrib3fvARB', b'glVertexAttrib3fvNV'])
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global glVertexAttrib4f
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glVertexAttrib4f = <glVertexAttrib4f_type> find_gl_command([b'glVertexAttrib4f', b'glVertexAttrib4fARB', b'glVertexAttrib4fNV'])
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global glVertexAttrib4fv
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glVertexAttrib4fv = <glVertexAttrib4fv_type> find_gl_command([b'glVertexAttrib4fv', b'glVertexAttrib4fvARB', b'glVertexAttrib4fvNV'])
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global glVertexAttribPointer
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glVertexAttribPointer = <glVertexAttribPointer_type> find_gl_command([b'glVertexAttribPointer', b'glVertexAttribPointerARB'])
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global glViewport
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glViewport = <glViewport_type> find_gl_command([b'glViewport'])
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