CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl2/gl2texture.pxd
2025-03-03 23:00:33 +01:00

74 lines
2.5 KiB
Cython

# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from uguugl cimport *
from renpy.gl2.gl2shader cimport Program
from renpy.gl2.gl2geometry cimport Mesh
from renpy.gl2.gl2draw cimport GL2Draw
cdef class TextureLoader:
# The draw object associated with this TextureLoader
cdef GL2Draw draw
# All the texture number currently allocated by this loader.
cdef set allocated
# A list of (number, generation) pairs for textures that need to be freed.
cdef list free_list
# The total size (in bytes) of all the textures that have been allocated
# but not deallocated.
cdef int total_texture_size
# The program used for fast texture loading
cdef Program ftl_program
# The queue of textures that need to be loaded.
cdef object texture_load_queue
# The maximum size of a texture.
cdef GLint max_texture_width
cdef GLint max_texture_height
cdef class GLTexture:
# The size of the texture, in pixels.
cdef public int width
cdef public int height
# The number of the texture in OpenGL.
cdef public unsigned int number
# Has this texture been loaded yet?
cdef public bint loaded
# If we are doing in-place loading, this is the data that's used for
# that.
cdef object surface
# If we're not doing in-place loading, this is the data that's used for
# that.
cdef unsigned char *data
# The texture loader associated with this texture.
cdef TextureLoader loader