CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl/glrtt_fbo.pyx
2025-03-03 23:00:33 +01:00

114 lines
3.5 KiB
Cython

#@PydevCodeAnalysisIgnore
#cython: profile=False
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
from gl cimport *
from gldraw cimport *
from gldraw import Rtt
import renpy
# The framebuffer object we use.
cdef GLuint fbo
# The root framebuffer.
cdef GLint root_fbo
# The renderbuffer object we use.
cdef GLuint texture
class FboRtt(Rtt):
"""
This class uses texture copying to implement Render-to-texture.
"""
def init(self):
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &root_fbo);
renpy.display.log.write("Root FBO is: %d", root_fbo)
glGenFramebuffersEXT(1, &fbo)
glGenTextures(1, &texture)
cdef int i
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &i)
self.size_limit = min(i, 2048)
renpy.display.log.write("FBO Maximum Texture Size: %d", self.size_limit)
glBindTexture(GL_TEXTURE_2D, texture)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.size_limit, self.size_limit, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)
glFramebufferTexture2DEXT(
GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
texture,
0)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, root_fbo)
def deinit(self):
"""
Called before changing the GL context.
"""
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, root_fbo)
glDeleteFramebuffersEXT(1, &fbo)
glDeleteTextures(1, &texture)
def begin(self):
"""
This function should be called when a Render-to-texture
session begins. It's responsible for setting the GPU to
RTT mode.
"""
def render(self, Environ environ, texture, x, y, w, h, draw_func):
"""
This function is called to trigger a rendering to a texture.
`x`, `y`, `w`, and `h` specify the location and dimensions of
the sub-image to render to the texture. `draw_func` is called
to render the texture.
"""
try:
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)
environ.viewport(0, 0, w, h)
environ.ortho(x, x + w, y, y + h, -1, 1)
draw_func(x, y, w, h)
glBindTexture(GL_TEXTURE_2D, texture)
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, w, h, 0)
finally:
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, root_fbo)
def get_size_limit(self, dimension):
return self.size_limit