CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl/glenviron_limited.pyx
2025-03-03 23:00:33 +01:00

235 lines
7.7 KiB
Cython

#@PydevCodeAnalysisIgnore
#cython: profile=False
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
from gl1 cimport *
from gldraw cimport *
import renpy
NONE = 0
BLIT = 1
BLEND = 2
IMAGEBLEND = 3
cdef int round(double d):
return <int> (d + .5)
cdef class LimitedEnviron(Environ):
"""
This is an OpenGL environment that uses a limited fixed-function
pipeline. This will work with any GL or GLES system that has at
least 2 texture units.
(It's missing some functionality, like the ability to change the
alpha of an imagedissolve or dissolve, and the ability to
imagedissolve.)
"""
cdef object last
def init(self):
# The last blend environ used.
self.last = NONE
# Disable imagedissolve.
renpy.display.less_imagedissolve = True
def deinit(self):
"""
Called before changing the GL context.
"""
return
def disable(self, unit):
"""
Disables the given texture combiner.
"""
glActiveTextureARB(unit)
glDisable(GL_TEXTURE_2D)
def combine_mode(self, unit,
color_function=GL_MODULATE,
color_arg0=GL_TEXTURE,
color_arg1=GL_PREVIOUS,
color_arg2=GL_CONSTANT,
color_source0=GL_SRC_COLOR,
color_source1=GL_SRC_COLOR,
color_source2=GL_SRC_COLOR,
color_scale=1.0,
alpha_function=GL_MODULATE,
alpha_arg0=GL_TEXTURE,
alpha_arg1=GL_PREVIOUS,
alpha_arg2=GL_CONSTANT,
alpha_source0=GL_SRC_ALPHA,
alpha_source1=GL_SRC_ALPHA,
alpha_source2=GL_SRC_ALPHA,
alpha_scale=1.0,
enable=True):
glActiveTextureARB(unit)
if enable:
glEnable(GL_TEXTURE_2D)
else:
glDisable(GL_TEXTURE_2D)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, color_function)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, alpha_function)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, color_arg0)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, color_source0)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, color_arg1)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, color_source1)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, color_arg2)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, color_source2)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, alpha_arg0)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, alpha_source0)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, alpha_arg1)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, alpha_source1)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, alpha_arg2)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, alpha_source2)
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, color_scale)
glTexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, alpha_scale)
cdef void blit(self):
if self.last != BLIT:
# Set unit 0 to modulate.
self.combine_mode(GL_TEXTURE0,
color_function=GL_MODULATE,
alpha_function=GL_MODULATE)
# Disable unit 1.
self.disable(GL_TEXTURE1)
self.last = BLIT
cdef void blend(self, double fraction):
if self.last != BLEND:
# Get texture 0.
self.combine_mode(GL_TEXTURE0,
color_function=GL_REPLACE,
alpha_function=GL_REPLACE)
# Use interpolate to combine texture 0 with texture 1, as
# controlled by the constant of texture unit 1.
self.combine_mode(GL_TEXTURE1,
color_function=GL_INTERPOLATE,
alpha_function=GL_INTERPOLATE)
self.last = BLEND
cdef float *fractions = [ fraction, fraction, fraction, fraction ]
glActiveTextureARB(GL_TEXTURE1)
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, fractions)
cdef void imageblend(self, double fraction, int ramp):
# Imageblend doesn't work on GLES.
pass
cdef void set_vertex(self, float *vertices):
glVertexPointer(2, GL_FLOAT, 0, <GLubyte *> vertices)
glEnableClientState(GL_VERTEX_ARRAY)
cdef void set_texture(self, int unit, float *coords):
if unit == 0:
glClientActiveTextureARB(GL_TEXTURE0)
elif unit == 1:
glClientActiveTextureARB(GL_TEXTURE1)
elif RENPY_THIRD_TEXTURE and unit == 2:
glClientActiveTextureARB(GL_TEXTURE2)
else:
return
if coords is not NULL:
glTexCoordPointer(2, GL_FLOAT, 0, <GLubyte *> coords)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
else:
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
cdef void set_color(self, double r, double g, double b, double a):
glColor4f(r, g, b, a)
cdef void ortho(self, double left, double right, double bottom, double top, double near, double far):
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(left, right, bottom, top, near, far)
glMatrixMode(GL_MODELVIEW)
cdef void set_clip(self, tuple clip_box, GLDraw draw):
cdef double minx, miny, maxx, maxy
cdef double vwidth, vheight
cdef double px, py, pw, ph
cdef int cx, cy, cw, ch
cdef int psw, psh
minx, miny, maxx, maxy = clip_box
psw, psh = draw.physical_size
if draw.clip_rtt_box is None:
vwidth, vheight = draw.virtual_size
px, py, pw, ph = draw.physical_box
minx = px + (minx / vwidth) * pw
maxx = px + (maxx / vwidth) * pw
miny = py + (miny / vheight) * ph
maxy = py + (maxy / vheight) * ph
miny = psh - miny
maxy = psh - maxy
glEnable(GL_SCISSOR_TEST)
glScissor(<GLint> round(minx), <GLint> round(maxy), <GLint> round(maxx - minx), <GLsizei> round(miny - maxy))
else:
cx, cy, cw, ch = draw.clip_rtt_box
glEnable(GL_SCISSOR_TEST)
glScissor(<GLint> round(minx - cx), <GLint> round(miny - cy), <GLint> round(maxx - minx), <GLint> round(maxy - miny))
cdef void unset_clip(self, GLDraw draw):
glDisable(GL_SCISSOR_TEST)
cdef void viewport(self, int x, int y, int width, int height):
glViewport(x, y, width, height)