CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl/glenviron_fixed.pyx
2025-03-03 23:00:33 +01:00

350 lines
12 KiB
Cython

#cython: profile=False
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
from gl1 cimport *
from gldraw cimport *
NONE = 0
BLIT = 1
BLEND = 2
IMAGEBLEND = 3
cdef void gl_clip(GLenum plane, GLdouble a, GLdouble b, GLdouble c, GLdouble d):
"""
Utility function that takes care of setting up an OpenGL clip plane.
"""
cdef GLdouble equation[4]
equation[0] = a
equation[1] = b
equation[2] = c
equation[3] = d
glEnable(plane)
glClipPlane(plane, equation)
cdef class FixedFunctionEnviron(Environ):
"""
This is an OpenGL environment that uses the fixed-function pipeline.
It requires ARB_texture_env_combine and ARB_texture_env_crossbar to
work.
"""
cdef object last
cdef int last_ramp
cdef int last_ramplen
cdef object ramp_setup
def init(self):
# The last blend environ used.
self.last = NONE
# The last ramp length asked for.
self.last_ramp = -1
# The last ramplen actually used.
self.last_ramplen = -1
# A table that maps ramp lengths to the setup of the fixed-function
# units.
self.ramp_setup = [
# Fields are:
# ramp length,
# unit 1 scale,
# unit 2 function,
# unit 2 scale,
(256, 1.0, GL_REPLACE, 1.0),
(128, 1.0, GL_REPLACE, 2.0),
(64, 1.0, GL_REPLACE, 4.0),
(32, 1.0, GL_ADD, 4.0),
(16, 2.0, GL_ADD, 4.0),
(8, 4.0, GL_ADD, 4.0),
]
def deinit(self):
"""
Called before changing the GL context.
"""
return
def disable(self, unit):
"""
Disables the given texture combiner.
"""
glActiveTextureARB(unit)
glDisable(GL_TEXTURE_2D)
# As this takes keyword arguments, it can't be a cdef function.
def combine_mode(self, unit,
color_function=GL_MODULATE,
color_arg0=GL_TEXTURE,
color_arg1=GL_PREVIOUS_ARB,
color_arg2=GL_CONSTANT_ARB,
color_source0=GL_SRC_COLOR,
color_source1=GL_SRC_COLOR,
color_source2=GL_SRC_COLOR,
color_scale=1.0,
alpha_function=GL_MODULATE,
alpha_arg0=GL_TEXTURE,
alpha_arg1=GL_PREVIOUS_ARB,
alpha_arg2=GL_CONSTANT_ARB,
alpha_source0=GL_SRC_ALPHA,
alpha_source1=GL_SRC_ALPHA,
alpha_source2=GL_SRC_ALPHA,
alpha_scale=1.0,
enable=True):
glActiveTextureARB(unit)
if enable:
glEnable(GL_TEXTURE_2D)
else:
glDisable(GL_TEXTURE_2D)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, color_function)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, alpha_function)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, color_arg0)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, color_source0)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, color_arg1)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, color_source1)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, color_arg2)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, color_source2)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, alpha_arg0)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, alpha_source0)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, alpha_arg1)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, alpha_source1)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, alpha_arg2)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, alpha_source2)
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, color_scale)
glTexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, alpha_scale)
cdef void blit(self):
if self.last != BLIT:
# Set unit 0 to modulate.
self.combine_mode(GL_TEXTURE0_ARB,
color_function=GL_MODULATE,
alpha_function=GL_MODULATE)
# Disable units 1, 2 and 3.
self.disable(GL_TEXTURE1_ARB)
self.disable(GL_TEXTURE2_ARB)
self.disable(GL_TEXTURE3_ARB)
self.last = BLIT
cdef void blend(self, double fraction):
if self.last != BLEND:
# Get texture 0.
self.combine_mode(GL_TEXTURE0_ARB,
color_function=GL_REPLACE,
alpha_function=GL_REPLACE)
# Use interpolate to combine texture 0 with texture 1, as
# controlled by the constant of texture unit 1.
self.combine_mode(GL_TEXTURE1_ARB,
color_function=GL_INTERPOLATE_ARB,
color_arg0=GL_TEXTURE1_ARB,
color_arg1=GL_TEXTURE0_ARB,
alpha_function=GL_INTERPOLATE_ARB,
alpha_arg0=GL_TEXTURE1_ARB,
alpha_arg1=GL_TEXTURE0_ARB)
# Combine the interpolated result with the primary color, to
# allow for tinting and alpha adjustments.
self.combine_mode(GL_TEXTURE2_ARB,
color_function=GL_MODULATE,
color_arg0=GL_PREVIOUS_ARB,
color_arg1=GL_PRIMARY_COLOR_ARB,
alpha_function=GL_MODULATE,
alpha_arg0=GL_PREVIOUS_ARB,
alpha_arg1=GL_PRIMARY_COLOR_ARB,
enable=False)
# Disable texture unit 3.
self.disable(GL_TEXTURE3_ARB)
self.last = BLEND
cdef float *fractions = [ fraction, fraction, fraction, fraction ]
glActiveTextureARB(GL_TEXTURE1_ARB)
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, fractions)
cdef void imageblend(self, double fraction, int ramp):
if self.last != IMAGEBLEND or self.last_ramp != ramp:
# Figure out the details of the ramp.
for i in self.ramp_setup:
ramplen, t0scale, t1function, t1scale = i
# We round the ramplen down, unless we're below the
# smallest size, in which case we increase it.
if ramplen <= ramp:
break
# Unit 0 loads in the control image, and adds/subtracts an
# offset to/from it. (We'll set it up to subtract here,
# and change this later on as necessary.)
#
# It multiplies this result by up to 4.
self.combine_mode(GL_TEXTURE0_ARB,
color_function=GL_SUBTRACT_ARB,
alpha_function=GL_SUBTRACT_ARB,
color_arg1=GL_CONSTANT_ARB,
alpha_arg1=GL_CONSTANT_ARB,
color_scale=t0scale,
alpha_scale=t0scale)
# Unit 1 will multiply the result of stage 1 by up to 8.
#
# It also takes the first source texture, but we don't
# access it directly yet.
self.combine_mode(GL_TEXTURE1_ARB,
color_function=t1function,
alpha_function=t1function,
color_arg0=GL_PREVIOUS_ARB,
color_arg1=GL_PREVIOUS_ARB,
alpha_arg0=GL_PREVIOUS_ARB,
alpha_arg1=GL_PREVIOUS_ARB,
color_scale=t1scale,
alpha_scale=t1scale)
# Unit 2 uses the result of unit 1 to interpolate between the
# unit 1 and unit 2 textures.
self.combine_mode(GL_TEXTURE2_ARB,
color_function=GL_INTERPOLATE_ARB,
alpha_function=GL_INTERPOLATE_ARB,
color_arg0=GL_TEXTURE2_ARB,
color_arg1=GL_TEXTURE1_ARB,
color_arg2=GL_PREVIOUS_ARB,
alpha_arg0=GL_TEXTURE2_ARB,
alpha_arg1=GL_TEXTURE1_ARB,
alpha_arg2=GL_PREVIOUS_ARB)
# Finally, Unit 3 modulates the result of unit 2 with the color.
self.combine_mode(GL_TEXTURE3_ARB,
color_function=GL_MODULATE,
color_arg0=GL_PREVIOUS_ARB,
color_arg1=GL_PRIMARY_COLOR_ARB,
alpha_function=GL_MODULATE,
alpha_arg0=GL_PREVIOUS_ARB,
alpha_arg1=GL_PRIMARY_COLOR_ARB,
enable=False)
self.last = IMAGEBLEND
self.last_ramp = ramp
self.last_ramplen = ramplen
# Compute the offset to apply to the alpha.
start = -1.0
end = self.last_ramplen / 256.0
offset = start + ( end - start) * fraction
# Decide if we're adding or subtracting.
if offset < 0:
function = GL_SUBTRACT_ARB
offset = -offset
else:
function = GL_ADD
# Setup unit 0 as appropriate.
glActiveTextureARB(GL_TEXTURE0_ARB)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, function)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, function)
cdef float *offsets = [ offset, offset, offset, offset ]
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, offsets)
cdef void set_vertex(self, float *vertices):
glVertexPointer(2, GL_FLOAT, 0, <GLubyte *> vertices)
glEnableClientState(GL_VERTEX_ARRAY)
cdef void set_texture(self, int unit, float *coords):
if unit == 0:
glClientActiveTextureARB(GL_TEXTURE0)
elif unit == 1:
glClientActiveTextureARB(GL_TEXTURE1)
elif RENPY_THIRD_TEXTURE and unit == 2:
glClientActiveTextureARB(GL_TEXTURE2)
else:
return
if coords is not NULL:
glTexCoordPointer(2, GL_FLOAT, 0, <GLubyte *> coords)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
else:
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
cdef void set_color(self, double r, double g, double b, double a):
glColor4f(r, g, b, a)
cdef void ortho(self, double left, double right, double bottom, double top, double near, double far):
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(left, right, bottom, top, near, far)
glMatrixMode(GL_MODELVIEW)
cdef void set_clip(self, tuple clip_box, GLDraw draw):
cdef double minx, miny, maxx, maxy
minx, miny, maxx, maxy = clip_box
gl_clip(GL_CLIP_PLANE0, 1.0, 0.0, 0.0, -minx - .01)
gl_clip(GL_CLIP_PLANE1, 0.0, 1.0, 0.0, -miny - .01)
gl_clip(GL_CLIP_PLANE2, -1.0, 0.0, 0.0, maxx + .01)
gl_clip(GL_CLIP_PLANE3, 0.0, -1.0, 0.0, maxy + .01)
cdef void unset_clip(self, GLDraw draw):
glDisable(GL_CLIP_PLANE0)
glDisable(GL_CLIP_PLANE1)
glDisable(GL_CLIP_PLANE2)
glDisable(GL_CLIP_PLANE3)
cdef void viewport(self, int x, int y, int width, int height):
glViewport(x, y, width, height)