113 lines
3.9 KiB
Cython
113 lines
3.9 KiB
Cython
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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from renpy.display.matrix cimport Matrix, Matrix2D
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cdef class Render:
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cdef public bint mark, cache_killed
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cdef public float width, height
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cdef public object layer_name
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cdef public list children
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cdef public set parents
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cdef public list depends_on_list
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# gl, sw: The drawing operation and its parameters.
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cdef public int operation
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cdef public double operation_complete
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cdef public bint operation_alpha
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cdef public object operation_parameter
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# The transform toward texture space
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cdef public Matrix forward
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# The transform toward screen space.
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cdef public Matrix reverse
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# Alpha multiplication - this is multipled with r, g, b, and a, to reduce
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# the alpha of this Render and its children.
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cdef public double alpha
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# Over multiplication - this is multiplied with a. This is really (1-additive),
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# such that if this is 0.0, additive blending occurs.
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cdef public double over
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# True if child textures should be rendered in nearest-neighbor mode.
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cdef public object nearest
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cdef public list focuses
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cdef public list pass_focuses
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cdef public object focus_screen
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cdef public object draw_func
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cdef public object render_of
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cdef public bint opaque
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cdef public list visible_children
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cdef public bint xclipping
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cdef public bint yclipping
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# gl, sw: Caching of render-to-texture.
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cdef public object surface, alpha_surface, half_cache
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cdef public bint modal
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cdef public bint text_input
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# gl2 ######################################################################
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# The mesh. If this is not None, the children are all rendered to Textures,
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# and used to form a model. If this is True, the Mesh is taken from the first
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# child's Texture, otherwise this must be a Mesh.
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cdef public object mesh
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# A tuple of shaders that will be used when rendering, or None.
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cdef public tuple shaders
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# A dictionary containing uniforms that will be used when rendering, or
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# None.
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cdef public dict uniforms
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# Properties that control rendering.
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cdef public dict properties
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# Used to cache the result of rendering this Render to a texture.
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cdef public object cached_texture
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# Used to cache the model.
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cdef public object cached_model
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# True if the texture has been loaded.
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cdef public bint loaded
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# operations ###############################################################
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cpdef int blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
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cpdef int subpixel_blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
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cpdef int absolute_blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
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cpdef render(object d, object widtho, object heighto, double st, double at)
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