CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/display/render.pxd
2025-03-03 23:00:33 +01:00

113 lines
3.9 KiB
Cython

# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from renpy.display.matrix cimport Matrix, Matrix2D
cdef class Render:
cdef public bint mark, cache_killed
cdef public float width, height
cdef public object layer_name
cdef public list children
cdef public set parents
cdef public list depends_on_list
# gl, sw: The drawing operation and its parameters.
cdef public int operation
cdef public double operation_complete
cdef public bint operation_alpha
cdef public object operation_parameter
# The transform toward texture space
cdef public Matrix forward
# The transform toward screen space.
cdef public Matrix reverse
# Alpha multiplication - this is multipled with r, g, b, and a, to reduce
# the alpha of this Render and its children.
cdef public double alpha
# Over multiplication - this is multiplied with a. This is really (1-additive),
# such that if this is 0.0, additive blending occurs.
cdef public double over
# True if child textures should be rendered in nearest-neighbor mode.
cdef public object nearest
cdef public list focuses
cdef public list pass_focuses
cdef public object focus_screen
cdef public object draw_func
cdef public object render_of
cdef public bint opaque
cdef public list visible_children
cdef public bint xclipping
cdef public bint yclipping
# gl, sw: Caching of render-to-texture.
cdef public object surface, alpha_surface, half_cache
cdef public bint modal
cdef public bint text_input
# gl2 ######################################################################
# The mesh. If this is not None, the children are all rendered to Textures,
# and used to form a model. If this is True, the Mesh is taken from the first
# child's Texture, otherwise this must be a Mesh.
cdef public object mesh
# A tuple of shaders that will be used when rendering, or None.
cdef public tuple shaders
# A dictionary containing uniforms that will be used when rendering, or
# None.
cdef public dict uniforms
# Properties that control rendering.
cdef public dict properties
# Used to cache the result of rendering this Render to a texture.
cdef public object cached_texture
# Used to cache the model.
cdef public object cached_model
# True if the texture has been loaded.
cdef public bint loaded
# operations ###############################################################
cpdef int blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
cpdef int subpixel_blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
cpdef int absolute_blit(Render self, source, tuple pos, object focus=*, object main=*, object index=*)
cpdef render(object d, object widtho, object heighto, double st, double at)