131 lines
3.4 KiB
Python
131 lines
3.4 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# Pre-splash code. The goal of this code is to try to get a pre-splash
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# screen up as soon as possible, to let the user know something is
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# going on.
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from __future__ import print_function
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import pygame_sdl2
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import os.path
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import sys
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import time
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import renpy
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# The window.
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window = None
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# The start time.
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start_time = time.time()
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def start(basedir, gamedir):
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"""
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Called to display the presplash when necessary.
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"""
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if "RENPY_LESS_UPDATES" in os.environ:
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return
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filenames = [ "/presplash.png", "/presplash.jpg" ]
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for fn in filenames:
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fn = gamedir + fn
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if os.path.exists(fn):
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break
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else:
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return
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if renpy.windows:
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import ctypes
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from ctypes import c_void_p, c_int
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ctypes.windll.user32.SetProcessDPIAware()
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pygame_sdl2.display.init()
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img = pygame_sdl2.image.load(fn, fn)
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global window
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bounds = pygame_sdl2.display.get_display_bounds(0)
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sw, sh = img.get_size()
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x = bounds[0] + bounds[2] // 2 - sw // 2
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y = bounds[1] + bounds[3] // 2 - sh // 2
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window = pygame_sdl2.display.Window(
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sys.argv[0],
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(sw, sh),
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flags=pygame_sdl2.WINDOW_BORDERLESS,
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pos=(x, y))
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img = img.convert_alpha(window.get_surface())
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window.get_surface().blit(img, (0, 0))
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window.update()
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global start_time
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start_time = time.time()
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def pump_window():
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if window is None:
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return
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for ev in pygame_sdl2.event.get():
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if ev.type == pygame_sdl2.QUIT:
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raise renpy.game.QuitException(relaunch=False, status=0)
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def end():
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"""
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Called just before we initialize the display to hide the presplash.
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"""
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global window
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if renpy.emscripten:
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# presplash handled on the JavaScript side, because emscripten
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# currently does not support destroying/recreating GL contexts
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import emscripten
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emscripten.run_script(r"""presplashEnd();""")
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if window is None:
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return
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window.destroy()
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window = None
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def sleep():
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"""
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Pump window to the end of config.minimum_presplash_time.
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"""
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if not (window or renpy.mobile):
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return
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end_time = start_time + renpy.config.minimum_presplash_time
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while end_time - time.time() > 0:
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pump_window()
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