89 lines
3 KiB
Text
89 lines
3 KiB
Text
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# This file contains code that sets up the various mixers, based on how
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# the user sets config.has_music, .has_sound, and .has_voice.
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init -1600 python hide:
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# Set to False if you don't want sound to initialize without any mixers.
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config.force_sound = True
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# basics: True if the game will have music.
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config.has_music = True
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# basics: True if the game will have sound effects.
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config.has_sound = True
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# Sample sounds for various channels.
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config.sample_sound = None
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config.sample_voice = None
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# Register 8 channels by default, for compatiblity with older version
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# of Ren'Py.
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for i in xrange(0, 8):
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renpy.music.register_channel(i)
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# Set up default names for some of the channels.
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renpy.music.alias_channel(0, "sound")
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renpy.music.alias_channel(7, "music")
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renpy.music.alias_channel(2, "voice")
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init 1600:
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python hide:
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if not renpy.music.channel_defined("movie"):
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renpy.music.register_channel("movie", "music", False, stop_on_mute=False, movie=True)
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if not config.has_music and not config.has_sound:
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mixers = None
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elif not config.has_music and config.has_sound:
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mixers = [ 'sfx' ] * 8
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elif config.has_music and not config.has_sound:
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mixers = [ 'music' ] * 8
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else:
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mixers = [ 'sfx' ] * 3 + [ 'music' ] * 5
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if config.has_voice:
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if not mixers:
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mixers = [ 'voice' ] * 8
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else:
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mixers[2] = 'voice'
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if not mixers:
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config.sound = config.force_sound
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else:
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for i, m in enumerate(mixers):
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renpy.sound.set_mixer(i, m, default=True)
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if i >= 3:
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renpy.music.set_music(i, True, default=True)
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else:
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renpy.music.set_music(i, False, default=True)
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_preferences.init_mixers()
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