CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/common/00inputvalues.rpy
2025-03-03 23:00:33 +01:00

253 lines
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# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init -1510 python:
@renpy.pure
class _InputValueAction(Action, FieldEquality):
identity_fields = [ "input_value" ]
equality_fields = [ "action" ]
def __init__(self, input_value, action):
self.input_value = input_value
self.action = action
def __call__(self):
current, editable = renpy.get_editable_input_value()
if self.action == "enable":
renpy.set_editable_input_value(self.input_value, True)
elif self.action == "disable":
if current is self.input_value:
renpy.set_editable_input_value(self.input_value, False)
elif self.action == "toggle":
if current is self.input_value and editable:
renpy.set_editable_input_value(self.input_value, False)
else:
renpy.set_editable_input_value(self.input_value, True)
renpy.restart_interaction()
def get_selected(self):
current, editable = renpy.get_editable_input_value()
rv = (current is self.input_value) and editable
if self.action == "disable":
rv = not rv
return rv
@renpy.pure
class DisableAllInputValues(Action):
"""
:doc: other_action
Disables all active InputValue. This will re-focus the default
InputValue, if there is one. Otherwise, no InputValue will be
focused.
"""
def __call__(self):
renpy.set_editable_input_value(None, False)
renpy.restart_interaction()
@renpy.pure
class InputValue(renpy.object.Object):
default = True
editable = True
returnable = False
def get_text(self):
raise Exception("Not implemented.")
def set_text(self, s):
raise Exception("Not implemented.")
def enter(self):
if self.returnable:
return self.get_text()
else:
return None
def Enable(self):
if self.editable:
return _InputValueAction(self, "enable")
else:
return None
def Disable(self):
if self.editable:
return _InputValueAction(self, "disable")
else:
return None
def Toggle(self):
if self.editable:
return _InputValueAction(self, "toggle")
else:
return None
@renpy.pure
class VariableInputValue(InputValue, FieldEquality):
"""
:doc: input_value
An input value that updates `variable`.
`variable`
A string giving the name of the variable to update.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ ]
equality_fields = [ "variable", "returnable" ]
def __init__(self, variable, default=True, returnable=False):
self.variable = variable
self.default = default
self.returnable = returnable
def get_text(self):
return globals()[self.variable]
def set_text(self, s):
globals()[self.variable] = s
renpy.restart_interaction()
class ScreenVariableInputValue(InputValue, FieldEquality):
"""
:doc: input_value
An input value that updates variable.
`variable`
A string giving the name of the variable to update.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ 'screen' ]
equality_fields = [ "variable", "returnable" ]
def __init__(self, variable, default=True, returnable=False):
self.variable = variable
self.default = default
self.returnable = returnable
self.screen = renpy.current_screen()
def get_text(self):
cs = self.screen
return cs.scope[self.variable]
def set_text(self, s):
cs = self.screen
cs.scope[self.variable] = s
renpy.restart_interaction()
@renpy.pure
class FieldInputValue(InputValue, FieldEquality):
"""
:doc: input_value
An input value that updates `field` on `object`.
`field`
A string giving the name of the field.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ "object"]
equality_fields = [ "field", "returnable" ]
def __init__(self, object, field, default=True, returnable=False):
self.object = object
self.field = field
self.default = default
self.returnable = returnable
def get_text(self):
return getattr(self.object, self.field)
def set_text(self, s):
setattr(self.object, self.field, s)
renpy.restart_interaction()
@renpy.pure
class DictInputValue(InputValue, FieldEquality):
"""
:doc: input_value
An input value that updates `key` in `dict`.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ "dict", "key" ]
equality_fields = [ "returnable" ]
def __init__(self, dict, key, default=True, returnable=False):
self.dict = dict
self.key = key
self.default = default
self.returnable = returnable
def get_text(self):
return self.dict[self.key]
def set_text(self, s):
self.dict[self.key] = s
renpy.restart_interaction()