74 lines
2.7 KiB
Python
74 lines
2.7 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# The public API for sound playback from games.
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# TODO: Check to see if SFX are enabled before playing sounds with play or
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# queue.
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from __future__ import print_function
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import renpy.audio
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# This is basically a thin wrapper around music, with the default
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# channel set to "sound".
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def play(filename, channel="sound", fadeout=0, fadein=0, tight=False, loop=False):
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renpy.audio.music.play(filename,
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channel=channel,
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fadeout=fadeout,
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fadein=fadein,
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tight=tight,
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loop=loop)
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def queue(filename, channel="sound", clear_queue=True, fadein=0, tight=False, loop=False):
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renpy.audio.music.queue(filename,
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channel=channel,
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clear_queue=clear_queue,
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fadein=fadein,
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tight=tight,
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loop=loop)
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def stop(channel="sound", fadeout=0):
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renpy.audio.music.stop(channel=channel,
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fadeout=fadeout)
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set_mixer = renpy.audio.music.set_mixer
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set_queue_empty_callback = renpy.audio.music.set_queue_empty_callback
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def set_volume(volume, delay=0, channel="sound"):
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renpy.audio.music.set_volume(volume, delay, channel=channel)
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def set_pan(pan, delay, channel="sound"):
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renpy.audio.music.set_pan(pan, delay, channel=channel)
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def is_playing(channel="sound"):
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return renpy.audio.music.is_playing(channel=channel)
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def get_playing(channel="sound"):
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return renpy.audio.music.get_playing(channel=channel)
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