198 lines
6.2 KiB
Python
198 lines
6.2 KiB
Python
#@PydevCodeAnalysisIgnore
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# This file is part of Ren'Py. The license below applies to Ren'Py only.
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# Games and other projects that use Ren'Py may use a different license.
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# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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from __future__ import print_function
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import os
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import sys
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import warnings
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# Functions to be customized by distributors. ################################
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# Given the Ren'Py base directory (usually the directory containing
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# this file), this is expected to return the path to the common directory.
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def path_to_common(renpy_base):
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return renpy_base + "/renpy/common"
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# Given a directory holding a Ren'Py game, this is expected to return
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# the path to a directory that will hold save files.
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def path_to_saves(gamedir, save_directory=None):
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import renpy # @UnresolvedImport
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if save_directory is None:
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save_directory = renpy.config.save_directory
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save_directory = renpy.exports.fsencode(save_directory)
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# Makes sure the permissions are right on the save directory.
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def test_writable(d):
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try:
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fn = os.path.join(d, "test.txt")
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open(fn, "w").close()
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open(fn, "r").close()
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os.unlink(fn)
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return True
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except:
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return False
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# Android.
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if renpy.android:
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paths = [
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os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
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os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
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os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
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]
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for rv in paths:
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if os.path.isdir(rv) and test_writable(rv):
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break
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print("Saving to", rv)
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# We return the last path as the default.
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return rv
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if renpy.ios:
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from pyobjus import autoclass
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from pyobjus.objc_py_types import enum
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NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
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NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
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NSFileManager = autoclass('NSFileManager')
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manager = NSFileManager.defaultManager()
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url = manager.URLsForDirectory_inDomains_(
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NSSearchPathDirectory.NSDocumentDirectory,
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NSSearchPathDomainMask.NSUserDomainMask,
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).lastObject()
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# url.path seems to change type based on iOS version, for some reason.
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try:
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rv = url.path().UTF8String().decode("utf-8")
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except:
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rv = url.path.UTF8String().decode("utf-8")
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print("Saving to", rv)
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return rv
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# No save directory given.
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if not save_directory:
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return gamedir + "/saves"
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# Search the path above Ren'Py for a directory named "Ren'Py Data".
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# If it exists, then use that for our save directory.
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path = renpy.config.renpy_base
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while True:
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if os.path.isdir(path + "/Ren'Py Data"):
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return path + "/Ren'Py Data/" + save_directory
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newpath = os.path.dirname(path)
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if path == newpath:
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break
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path = newpath
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# Otherwise, put the saves in a platform-specific location.
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if renpy.macintosh:
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rv = "~/Library/RenPy/" + save_directory
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return os.path.expanduser(rv)
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elif renpy.windows:
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if 'APPDATA' in os.environ:
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return os.environ['APPDATA'] + "/RenPy/" + save_directory
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else:
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rv = "~/RenPy/" + renpy.config.save_directory
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return os.path.expanduser(rv)
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else:
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rv = "~/.renpy/" + save_directory
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return os.path.expanduser(rv)
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# Returns the path to the Ren'Py base directory (containing common and
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# the launcher, usually.)
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def path_to_renpy_base():
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renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
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renpy_base = os.path.abspath(renpy_base)
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return renpy_base
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##############################################################################
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# Doing the version check this way also doubles as an import of ast,
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# which helps py2exe et al.
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try:
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import ast; ast
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except:
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raise
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print("Ren'Py requires at least python 2.6.")
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sys.exit(0)
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android = ("ANDROID_PRIVATE" in os.environ)
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# Android requires us to add code to the main module, and to command some
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# renderers.
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if android:
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__main__ = sys.modules["__main__"]
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__main__.path_to_renpy_base = path_to_renpy_base
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__main__.path_to_common = path_to_common
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__main__.path_to_saves = path_to_saves
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os.environ["RENPY_RENDERER"] = "gl"
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def main():
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renpy_base = path_to_renpy_base()
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# Add paths.
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if os.path.exists(renpy_base + "/module"):
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sys.path.append(renpy_base + "/module")
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sys.path.append(renpy_base)
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# This is looked for by the mac launcher.
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if os.path.exists(renpy_base + "/renpy.zip"):
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sys.path.append(renpy_base + "/renpy.zip")
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# Ignore warnings that happen.
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warnings.simplefilter("ignore", DeprecationWarning)
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# Start Ren'Py proper.
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try:
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import renpy.bootstrap
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except ImportError:
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print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py", file=sys.stderr)
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print("correctly, preserving the directory structure.", file=sys.stderr)
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raise
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renpy.bootstrap.bootstrap(renpy_base)
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if __name__ == "__main__":
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main()
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