CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/warp.py
2025-03-03 23:00:33 +01:00

189 lines
5.3 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This code implements the ability to "warp" to a given location in
# the Ren'Py source code, given the filename and line number of the
# location.
from __future__ import print_function
import renpy
warp_spec = None
def warp():
"""
Given a filename and line number, this attempts to warp the user
to that filename and line number.
"""
global warp_spec
spec = warp_spec
warp_spec = None
if spec is None:
return None
if ':' not in spec:
raise Exception('No : found in warp location.')
filename, line = spec.split(':', 1)
line = int(line)
if not renpy.config.developer:
raise Exception("Can't warp, developer mode disabled.")
if not filename.startswith("game/"):
filename = "game/" + filename
# First, compute for each statement reachable from a scene statement,
# one statement that reaches that statement.
prev = { }
seenset = set(renpy.game.script.namemap.values())
# This is called to indicate that next can be executed following node.
def add(node, next): # @ReservedAssignment
if next not in prev:
prev[next] = node
return
# Try to figure out which node to use.
old = prev[next]
def prefer(fn):
if fn(node, old):
return node
if fn(old, node):
return old
return None
n = None
n = n or prefer(lambda a, b : (a.filename == next.filename) and (b.filename != next.filename))
n = n or prefer(lambda a, b : (a.linenumber <= next.linenumber) and (b.linenumber > next.linenumber))
n = n or prefer(lambda a, b : (a.linenumber >= b.linenumber))
n = n or node
prev[next] = n
for n in seenset:
if isinstance(n, renpy.ast.Translate) and n.language:
continue
if isinstance(n, renpy.ast.Menu):
for i in n.items:
if i[2] is not None:
add(n, i[2][0])
if isinstance(n, renpy.ast.Jump):
if not n.expression and n.target in renpy.game.script.namemap:
add(n, renpy.game.script.namemap[n.target])
continue
if isinstance(n, renpy.ast.While):
add(n, n.block[0])
if isinstance(n, renpy.ast.If):
seen_true = False
for condition, block in n.entries:
add(n, block[0])
if condition == "True":
seen_true = True
if seen_true:
continue
if isinstance(n, renpy.ast.UserStatement):
add(n, n.get_next())
elif getattr(n, 'next', None) is not None:
add(n, n.next)
# Now, attempt to find a statement preceding the line that the
# user wants to warp to.
candidates = [ (n.linenumber, n)
for n in seenset
if n.filename == filename and n.linenumber <= line
]
# We didn't find any candidate statements, so give up the warp.
if not candidates:
raise Exception("Could not find a statement to warp to. ({})".format(spec))
# Sort the list of candidates, so they're ordered by linenumber.
candidates.sort()
# Pick the candidate immediately before (or on) the line.
node = candidates[-1][1]
# Now, determine a list of nodes to run while getting to this node.
run = [ ]
n = node
while True:
n = prev.get(n, None)
if n:
del prev[n]
run.append(n)
else:
break
run.reverse()
run = run[-renpy.config.warp_limit:]
renpy.config.skipping = "fast"
# Determine which statements we want to execute, and then run
# only them.
for n in run:
if n.can_warp():
# Execute, if possible.
try:
n.execute()
except:
pass
# Now, return the name of the place where we will warp to. This
# becomes the new starting point of the game.
renpy.config.skipping = None
renpy.game.after_rollback = True
renpy.exports.block_rollback()
renpy.game.context().goto_label(node.name)
renpy.game.context().come_from(node.name, "_after_warp")
raise renpy.game.RestartContext()