CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/translation/merge.py
2025-03-03 23:00:33 +01:00

89 lines
3 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import absolute_import, division, print_function
import renpy
import json
import io
def merge_strings():
"""
The merge strings command.
"""
ap = renpy.arguments.ArgumentParser(description="Merges translated strings with the game script.")
ap.add_argument("language", help="The language to merge translated strings to.")
ap.add_argument("source", help="The json file to take translated strings from.")
ap.add_argument("--reverse", action="store_true", help="Reverses the languages in the json file.")
ap.add_argument("--replace", action="store_true", help="Replaces non-trivial translations.")
args = ap.parse_args()
language = args.language
if language == 'None':
language = None
if language not in renpy.game.script.translator.strings: # @UndefinedVariable
raise Exception("Language %r does not have any translations." % language)
with io.open(args.source, "r", encoding="utf-8") as f:
data = json.loads(f.read())
if args.reverse:
new_data = { }
for k, v in data.items():
new_data[v] = k
data = new_data
st = renpy.game.script.translator.strings[language] # @UndefinedVariable
renpy.config.clear_lines = False
for k, v in st.translations.items():
trivial = (not v) or (k == v)
if (not trivial) and (not args.replace):
continue
if k not in data:
continue
if k not in st.translation_loc:
continue
new = data[k]
quoted = renpy.translation.quote_unicode(new)
code = u'new "{}"'.format(quoted)
filename, linenumber = st.translation_loc[k]
renpy.scriptedit.insert_line_before(code, filename, linenumber)
renpy.scriptedit.remove_line(filename, linenumber + 1)
return False
renpy.arguments.register_command("merge_strings", merge_strings)