CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/gl/gl.pyx
2025-03-03 23:00:33 +01:00

802 lines
27 KiB
Cython

import os
import renpy
cdef int check_errors
check_errors = int(os.environ.get("RENPY_GL_CHECK_ERRORS", 0))
cdef int glActiveTextureARB(GLenum a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glActiveTextureARB')
cdef GLenum error
realGlActiveTextureARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glActiveTextureARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glAttachObjectARB(GLhandleARB a0, GLhandleARB a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glAttachObjectARB')
cdef GLenum error
realGlAttachObjectARB(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glAttachObjectARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glBindFramebufferEXT(GLenum a0, GLuint a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glBindFramebufferEXT')
cdef GLenum error
realGlBindFramebufferEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glBindFramebufferEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glBindRenderbufferEXT(GLenum a0, GLuint a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glBindRenderbufferEXT')
cdef GLenum error
realGlBindRenderbufferEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glBindRenderbufferEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glBindTexture(GLenum a0, GLuint a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glBindTexture')
cdef GLenum error
realGlBindTexture(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glBindTexture' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glBlendFunc(GLenum a0, GLenum a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glBlendFunc')
cdef GLenum error
realGlBlendFunc(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glBlendFunc' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glClear(GLbitfield a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glClear')
cdef GLenum error
with nogil:
realGlClear(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glClear' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glClearColor(GLclampf a0, GLclampf a1, GLclampf a2, GLclampf a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glClearColor')
cdef GLenum error
realGlClearColor(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glClearColor' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glCompileShaderARB(GLhandleARB a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glCompileShaderARB')
cdef GLenum error
realGlCompileShaderARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glCompileShaderARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glCopyTexImage2D(GLenum a0, GLint a1, GLenum a2, GLint a3, GLint a4, GLsizei a5, GLsizei a6, GLint a7) except? 0:
if check_errors & 4:
renpy.display.log.write('glCopyTexImage2D')
cdef GLenum error
realGlCopyTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glCopyTexImage2D' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glCopyTexSubImage2D(GLenum a0, GLint a1, GLint a2, GLint a3, GLint a4, GLint a5, GLsizei a6, GLsizei a7) except? 0:
if check_errors & 4:
renpy.display.log.write('glCopyTexSubImage2D')
cdef GLenum error
realGlCopyTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glCopyTexSubImage2D' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef GLhandleARB glCreateProgramObjectARB() except? 0:
if check_errors & 4:
renpy.display.log.write('glCreateProgramObjectARB')
cdef GLenum error
cdef GLhandleARB rv = realGlCreateProgramObjectARB()
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glCreateProgramObjectARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return rv
cdef GLhandleARB glCreateShaderObjectARB(GLenum a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glCreateShaderObjectARB')
cdef GLenum error
cdef GLhandleARB rv = realGlCreateShaderObjectARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glCreateShaderObjectARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return rv
cdef int glDeleteFramebuffersEXT(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glDeleteFramebuffersEXT')
cdef GLenum error
realGlDeleteFramebuffersEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDeleteFramebuffersEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDeleteProgram(GLuint a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glDeleteProgram')
cdef GLenum error
realGlDeleteProgram(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDeleteProgram' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDeleteRenderbuffersEXT(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glDeleteRenderbuffersEXT')
cdef GLenum error
realGlDeleteRenderbuffersEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDeleteRenderbuffersEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDeleteShader(GLuint a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glDeleteShader')
cdef GLenum error
realGlDeleteShader(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDeleteShader' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDeleteTextures(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glDeleteTextures')
cdef GLenum error
realGlDeleteTextures(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDeleteTextures' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDisable(GLenum a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glDisable')
cdef GLenum error
realGlDisable(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDisable' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDisableVertexAttribArrayARB(GLuint a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glDisableVertexAttribArrayARB')
cdef GLenum error
realGlDisableVertexAttribArrayARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDisableVertexAttribArrayARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glDrawArrays(GLenum a0, GLint a1, GLsizei a2) except? 0:
if check_errors & 4:
renpy.display.log.write('glDrawArrays')
cdef GLenum error
realGlDrawArrays(a0, a1, a2)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glDrawArrays' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glEnable(GLenum a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glEnable')
cdef GLenum error
realGlEnable(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glEnable' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glEnableVertexAttribArrayARB(GLuint a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glEnableVertexAttribArrayARB')
cdef GLenum error
realGlEnableVertexAttribArrayARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glEnableVertexAttribArrayARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glFinish() except? 0:
if check_errors & 4:
renpy.display.log.write('glFinish')
cdef GLenum error
realGlFinish()
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glFinish' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glFramebufferRenderbufferEXT(GLenum a0, GLenum a1, GLenum a2, GLuint a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glFramebufferRenderbufferEXT')
cdef GLenum error
realGlFramebufferRenderbufferEXT(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glFramebufferRenderbufferEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glFramebufferTexture2DEXT(GLenum a0, GLenum a1, GLenum a2, GLuint a3, GLint a4) except? 0:
if check_errors & 4:
renpy.display.log.write('glFramebufferTexture2DEXT')
cdef GLenum error
realGlFramebufferTexture2DEXT(a0, a1, a2, a3, a4)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glFramebufferTexture2DEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGenFramebuffersEXT(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGenFramebuffersEXT')
cdef GLenum error
realGlGenFramebuffersEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGenFramebuffersEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGenRenderbuffersEXT(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGenRenderbuffersEXT')
cdef GLenum error
realGlGenRenderbuffersEXT(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGenRenderbuffersEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGenTextures(GLsizei a0, GLuint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGenTextures')
cdef GLenum error
realGlGenTextures(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGenTextures' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef GLint glGetAttribLocationARB(GLhandleARB a0, GLchar * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetAttribLocationARB')
cdef GLenum error
cdef GLint rv = realGlGetAttribLocationARB(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetAttribLocationARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return rv
cdef int glGetIntegerv(GLenum a0, GLint * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetIntegerv')
cdef GLenum error
realGlGetIntegerv(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetIntegerv' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGetProgramInfoLog(GLhandleARB a0, GLsizei a1, GLsizei * a2, GLchar * a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetProgramInfoLog')
cdef GLenum error
realGlGetProgramInfoLog(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetProgramInfoLog' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGetProgramiv(GLuint a0, GLenum a1, GLint * a2) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetProgramiv')
cdef GLenum error
realGlGetProgramiv(a0, a1, a2)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetProgramiv' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGetShaderInfoLog(GLhandleARB a0, GLsizei a1, GLsizei * a2, GLchar * a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetShaderInfoLog')
cdef GLenum error
realGlGetShaderInfoLog(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetShaderInfoLog' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glGetShaderiv(GLuint a0, GLenum a1, GLint * a2) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetShaderiv')
cdef GLenum error
realGlGetShaderiv(a0, a1, a2)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetShaderiv' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef GLchar * glGetString(GLenum a0) except? NULL:
if check_errors & 4:
renpy.display.log.write('glGetString')
cdef GLenum error
cdef GLchar * rv = realGlGetString(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetString' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return rv
cdef GLint glGetUniformLocationARB(GLhandleARB a0, GLchar * a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glGetUniformLocationARB')
cdef GLenum error
cdef GLint rv = realGlGetUniformLocationARB(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glGetUniformLocationARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return rv
cdef int glLinkProgramARB(GLhandleARB a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glLinkProgramARB')
cdef GLenum error
realGlLinkProgramARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glLinkProgramARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glReadPixels(GLint a0, GLint a1, GLsizei a2, GLsizei a3, GLenum a4, GLenum a5, GLubyte * a6) except? 0:
if check_errors & 4:
renpy.display.log.write('glReadPixels')
cdef GLenum error
realGlReadPixels(a0, a1, a2, a3, a4, a5, a6)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glReadPixels' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glRenderbufferStorageEXT(GLenum a0, GLenum a1, GLsizei a2, GLsizei a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glRenderbufferStorageEXT')
cdef GLenum error
realGlRenderbufferStorageEXT(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glRenderbufferStorageEXT' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glScissor(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glScissor')
cdef GLenum error
realGlScissor(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glScissor' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glShaderSourceARB(GLhandleARB a0, GLsizei a1, GLchar * * a2, GLint * a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glShaderSourceARB')
cdef GLenum error
realGlShaderSourceARB(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glShaderSourceARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glTexImage2D(GLenum a0, GLint a1, GLint a2, GLsizei a3, GLsizei a4, GLint a5, GLenum a6, GLenum a7, GLubyte * a8) except? 0:
if check_errors & 4:
renpy.display.log.write('glTexImage2D')
cdef GLenum error
realGlTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7, a8)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glTexImage2D' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glTexParameteri(GLenum a0, GLenum a1, GLint a2) except? 0:
if check_errors & 4:
renpy.display.log.write('glTexParameteri')
cdef GLenum error
realGlTexParameteri(a0, a1, a2)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glTexParameteri' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glTexSubImage2D(GLenum a0, GLint a1, GLint a2, GLint a3, GLsizei a4, GLsizei a5, GLenum a6, GLenum a7, GLubyte * a8) except? 0:
if check_errors & 4:
renpy.display.log.write('glTexSubImage2D')
cdef GLenum error
realGlTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, a8)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glTexSubImage2D' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUniform1fARB(GLint a0, GLfloat a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glUniform1fARB')
cdef GLenum error
realGlUniform1fARB(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUniform1fARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUniform1iARB(GLint a0, GLint a1) except? 0:
if check_errors & 4:
renpy.display.log.write('glUniform1iARB')
cdef GLenum error
realGlUniform1iARB(a0, a1)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUniform1iARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUniform2fARB(GLint a0, GLfloat a1, GLfloat a2) except? 0:
if check_errors & 4:
renpy.display.log.write('glUniform2fARB')
cdef GLenum error
realGlUniform2fARB(a0, a1, a2)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUniform2fARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUniform4fARB(GLint a0, GLfloat a1, GLfloat a2, GLfloat a3, GLfloat a4) except? 0:
if check_errors & 4:
renpy.display.log.write('glUniform4fARB')
cdef GLenum error
realGlUniform4fARB(a0, a1, a2, a3, a4)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUniform4fARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUniformMatrix4fvARB(GLint a0, GLsizei a1, GLboolean a2, GLfloat * a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glUniformMatrix4fvARB')
cdef GLenum error
realGlUniformMatrix4fvARB(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUniformMatrix4fvARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glUseProgramObjectARB(GLhandleARB a0) except? 0:
if check_errors & 4:
renpy.display.log.write('glUseProgramObjectARB')
cdef GLenum error
realGlUseProgramObjectARB(a0)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glUseProgramObjectARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glVertexAttribPointerARB(GLuint a0, GLint a1, GLenum a2, GLboolean a3, GLsizei a4, GLubyte * a5) except? 0:
if check_errors & 4:
renpy.display.log.write('glVertexAttribPointerARB')
cdef GLenum error
realGlVertexAttribPointerARB(a0, a1, a2, a3, a4, a5)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glVertexAttribPointerARB' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1
cdef int glViewport(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0:
if check_errors & 4:
renpy.display.log.write('glViewport')
cdef GLenum error
realGlViewport(a0, a1, a2, a3)
if check_errors:
error = realGlGetError()
if error:
message = 'GL error %x in glViewport' % error
if check_errors & 1:
renpy.display.log.write('%s', message)
if check_errors & 2:
raise Exception(message)
return 1