CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/display/gesture.py
2025-03-03 23:00:33 +01:00

139 lines
3.7 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
import pygame
import math
import renpy.display
DIRECTIONS = [ "n", "ne", "e", "se", "s", "sw", "w", "nw" ]
def dispatch_gesture(gesture):
"""
This is called with a gesture to dispatch it as an event.
"""
event = renpy.config.gestures.get(gesture, None)
if event is not None:
renpy.exports.queue_event(event)
raise renpy.display.core.IgnoreEvent()
class GestureRecognizer(object):
def __init__(self):
super(GestureRecognizer, self).__init__()
self.x = None
self.y = None
def start(self, x, y):
# The last coordinates we saw motion at.
self.x = x
self.y = y
# Minimum sizes for gestures.
self.min_component = renpy.config.screen_width * renpy.config.gesture_component_size
self.min_stroke = renpy.config.screen_width * renpy.config.gesture_stroke_size
# The direction of the current strokes.
self.current_stroke = None
# The length of the current stroke.
self.stroke_length = 0
# A list of strokes we've recognized.
self.strokes = [ ]
def take_point(self, x, y):
if self.x is None:
return
dx = x - self.x
dy = y - self.y
length = math.hypot(dx, dy)
if length < self.min_component:
return
self.x = x
self.y = y
angle = math.atan2(dx, -dy) * 180 / math.pi + 22.5
if angle < 0:
angle += 360
stroke = DIRECTIONS[int(angle / 45)]
if stroke == self.current_stroke:
self.stroke_length += length
else:
self.current_stroke = stroke
self.stroke_length = length
if self.stroke_length > self.min_stroke:
if (not self.strokes) or (self.strokes[-1] != stroke):
self.strokes.append(stroke)
def finish(self):
rv = None
if self.x is None:
return
if self.strokes:
func = renpy.config.dispatch_gesture
if func is None:
func = dispatch_gesture
rv = func("_".join(self.strokes))
self.x = None
self.y = None
return rv
def cancel(self):
self.x = None
self.y = None
def event(self, ev, x, y):
if ev.type == pygame.MOUSEBUTTONDOWN:
self.start(x, y)
elif ev.type == pygame.MOUSEMOTION:
if ev.buttons[0]:
self.take_point(x, y)
elif ev.type == pygame.MOUSEBUTTONUP:
self.take_point(x, y)
if ev.button == 1:
return self.finish()
recognizer = GestureRecognizer()