57 lines
1.9 KiB
Python
57 lines
1.9 KiB
Python
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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from __future__ import print_function
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import renpy.log
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# The draw object through which all drawing is routed. This object
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# contains all of the distinction between the software and GL
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# renderers.
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draw = None
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# The interface object.
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interface = None
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# Should we disable imagedissolve-type transitions?
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less_imagedissolve = False
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# Are we on a touchscreen?
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touch = False
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# The pygame.display.Info object, which we want to survive a reload.
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info = None
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def get_info():
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global info
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if info is None:
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import pygame_sdl2 as pygame
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pygame.display.init()
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info = pygame.display.Info()
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return info
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# Logs we use.
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log = renpy.log.open("log", developer=False, append=False)
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ic_log = renpy.log.open("image_cache", developer=True, append=False)
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to_log = renpy.log.open("text_overflow", developer=True, append=True)
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