CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/config.py
2025-03-03 23:00:33 +01:00

1032 lines
28 KiB
Python

# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This is the config module, where game configuration settings are stored.
# This includes both simple settings (like the screen dimensions) and
# methods that perform standard tasks, like the say and menu methods.
from __future__ import print_function
import collections
import os
import renpy
# Can we add more config variables?
locked = False
# Contains help for config variables.
help = [ ] # @ReservedAssignment
# The title of the game window.
window_title = None
# An image file containing the window icon image.
window_icon = None
# The same, but only used on MS windows.
windows_icon = None
# The width and height of the drawable area of the screen.
screen_width = 800
screen_height = 600
# Should sound be enabled?
sound = True
# Turns recoverable errors into fatal ones, so that the user can know
# about and fix them.
debug = False
# Ditto, but for sound operations
debug_sound = None
# Is rollback enabled? (This only controls if the user-invoked
# rollback command does anything)
rollback_enabled = True
# If the rollback is longer than this, we may trim it.
rollback_length = 128
# If set to True, clicking while in rollback will keep the roll forward
# buffer if the data has not changed.
keep_rollback_data = False
# If set to true, menus in fixed rollback will not have clickable
# options and a click anywhere or mouse wheel will roll forward.
fix_rollback_without_choice = False
# The maximum number of steps the user can rollback the game,
# interactively.
hard_rollback_limit = 100
# A list of functions returning lists of displayables that will be
# added to the end of the display list.
overlay_functions = [ ]
# A list of Displayables that should always be added to the start
# of the scene list. (Mostly used for keymaps and the like.)
underlay = [ ]
# True to enable profiling.
profile = False
# The directory save files will be saved to.
savedir = None
# The number of screens worth of images that are allowed to
# live in the image cache at once.
image_cache_size = None
# The size of the image cache, in megabytes.
image_cache_size_mb = 300
# The number of statements we will analyze when doing predictive
# loading. Please note that this is a total number of statements in a
# BFS along all paths, rather than the depth along any particular
# path. The current node is counted in this number.
predict_statements = 32
# Causes the contents of the image cache to be printed to stdout when
# it changes.
debug_image_cache = ("RENPY_DEBUG_IMAGE_CACHE" in os.environ)
# Should we allow skipping at all?
allow_skipping = True
# Should we allow fast skipping?
fast_skipping = False
# Are we currently skipping? If so, how fast?
# May be "slow", "fast", or None.
skipping = None
# The delay while we are skipping say statements.
skip_delay = 5
# basic: Archive files that are searched for images.
archives = [ ]
# Searchpath.
searchpath = [ ]
# If True, we will only try loading from archives.
# Only useful for debugging Ren'Py, don't document.
force_archives = False
# Used to control the software mouse cursor.
mouse = None
# The default sound playback sample rate.
sound_sample_rate = 48000
# The amount of time music is faded out between tracks.
fade_music = 0.0
# Should the at list be sticky?
sticky_positions = False
# A list of all of the layers that we know about.
layers = [ 'master', 'transient', 'screens', 'overlay' ]
# A list of layers that should be cleared when we replace
# transients.
transient_layers = [ 'transient' ]
# A list of layers that should be cleared when we recompute
# overlays.
overlay_layers = [ 'overlay' ]
# A list of layers that should be cleared when we enter a
# new context.
context_clear_layers = [ 'screens' ]
# A list of layers that are displayed atop all other layers, and do
# not participate in transitions.
top_layers = [ ]
# True if we want to show overlays during wait statements, or
# false otherwise.
overlay_during_with = True
# True if we want to allow the fast dissolve.
enable_fast_dissolve = True
# When using the keyboard to navigate, how much we penalize
# distance out of the preferred direction.
focus_crossrange_penalty = 1024
# If True, then we force all loading to occur before transitions
# start.
load_before_transition = True
# The keymap that is used to change keypresses and mouse events.
keymap = { }
# The default keymap, used when a binding isn't found in keymap.
default_keymap = { }
# Should we try to support joysticks?
joystick = True
# A list of functions that are called when an interaction is
# started or restarted.
interact_callbacks = [ ]
# A list of functions that are called when an interaction is started.
start_interact_callbacks = [ ]
# A list of functions that are called when a say statement
# is sustained.
say_sustain_callbacks = [ ]
# A function that is called to see if say should allow
# itself to be dismissed.
say_allow_dismiss = None
# A function that is called to tokenize text.
text_tokenizer = None
# The number of characters per AFM time period.
afm_characters = 250
# The number of bonus characters to add to a string for afm.
afm_bonus = 25
# A function that must return True for afm mode to forward.
afm_callback = None
# The amount of time we delay before making an automatic
# choice from a menu. This can be used for making a demo version of a
# game. It should be set to None in a deployed game.
auto_choice_delay = None
# A map from font, bold, italic to font, bold, italic. This is used
# to replace (say) the italic version of a regular font with the regular
# version of an italic font.
font_replacement_map = { }
# A callback that is called when a with statement (but not
# the with clause of a say or menu statement) executes. If not None,
# it's called with a single argument, the transition supplied to the
# with clause.
with_callback = None
# The framerate limit, in frames per second.
framerate = 100
# The number of frames that Ren'Py has shown.
frames = 0
# NOT USED: A text editor that is launched at the location of the current
# statement.
editor = None # os.environ.get('RENPY_EDITOR', None)
# NOT USED: Text editor, with arguments to reload or clobber the file - used,
# for example, to display traceback.txt.
editor_transient = None # os.environ.get('RENPY_EDITOR_TRANSIENT', editor)
# NOT USED: The separator used between files in the text editor.
editor_file_separator = None # os.environ.get('RENPY_EDITOR_FILE_SEPARATOR', '" "')
# Enable developer mode?
developer = False # Changed to True or False in the init code.
# The value of developer requested by the creator (True, False, or "auto")
original_developer = False
# The default value of developer that's used when it's set to auto.
default_developer = False
# A logfile that logging messages are sent to.
log = None
# Lint hooks.
lint_hooks = [ ]
# Hyperlink styler.
hyperlink_styler = None
# Hyperlink callback.
hyperlink_callback = None
# Hyperlink focus.
hyperlink_focus = None
# Should SFonts be recolored? internal.
recolor_sfonts = True
# Function that is called to layout text.
text_layout = None
# A callback that is called 20 times a second.
periodic_callback = None
periodic_callbacks = [ ]
# Should we check that all style properties are in style_properties? (Internal)
check_properties = True
# If True, then we implicily do a with None after every interaction.
implicit_with_none = True
# A map from a layer to (x, y, w, h) tuples that the layer is clipped to.
layer_clipping = { }
# Should we disable the fullscreen optimization?
disable_fullscreen_opt = False
# Should we reject midi files?
reject_midi = True
# Default character callback.
character_callback = None
# Character callback list.
all_character_callbacks = [ ]
# The number of autosave slots we have.
autosave_slots = 10
# How often do we autosave. (Number of interactions, sort of.)
autosave_frequency = int(os.environ.get("RENPY_AUTOSAVE_FREQUENCY", "200"))
# The callback that is used by the scene statement.
scene = None
# The callback that is used by the show statement.
show = None
# The callback that is used by the hide statement.
hide = None
# Should we use cPickle or pickle for load/save?
use_cpickle = True
# The function to call as the inspector.
inspector = None
# Should we reject backslashes in filenames?
reject_backslash = True
# Hide the mouse.
mouse_hide_time = 30
# Called when we can't load an image.
missing_image_callback = None
# Called to filter text in the say and menu statements.
say_menu_text_filter = None
# Used to replace one label with another.
label_overrides = { }
# Called to get the extra_info for an auto_save.
auto_save_extra_info = None
# The directory (underneath ~/RenPy, ~/Library/RenPy, or ~/.renpy) where the
# game-specific data is saved.
save_directory = None
# These are used to deal with the case where a picture is missing.
missing_scene = None
missing_show = None
missing_hide = None
# This is called when control is transferred to a label.
label_callback = None
# A function that is called when the window needs to be shown.
empty_window = None
# A list of functions that are called when the window is shown.
window_overlay_functions = [ ]
# Do we support right-to-left languages?
rtl = False
# A callback for file opening.
file_open_callback = None
# The size of screenshot thumbnails. (Redefined in common/)
thumbnail_width = 256
thumbnail_height = 144
# The end game transition.
end_game_transition = None
# The default transform.
default_transform = None
# Should we use the child position?
transform_uses_child_position = True
# The action to use when it's time to quit.
quit_action = None
# If not None, a rectangle giving the area of the screen to crop the
# screenshots to.
screenshot_crop = None
# Various directories.
gamedir = None
basedir = None
renpy_base = None
commondir = None
logdir = None # Where log and error files go.
# Should we enable OpenGL mode?
gl_enable = True
# A list of callbacks that are called by renpy.mode.
mode_callbacks = [ ]
# Should MoveTransition take offsets into account?
movetransition_respects_offsets = True
# Do we care about the pos and anchor attributes of an ImageReference's
# style?
imagereference_respects_position = False
# Do we want to try to pretend to be android?
simulate_android = False
# Do we want to enable imagemap caching?
imagemap_cache = True
# Callbacks that are called in order to predict images.
predict_callbacks = [ ]
# Should screens be predicted?
predict_screens = True
# Should we use the new choice screen format?
choice_screen_chosen = True
# Should the narrator speak menu labels?
narrator_menu = False
# A list of screen variants to use.
variants = [ None ]
# A function from (auto_parameter, variant) -> displayable.
imagemap_auto_function = None
# Should we keep the running transform when we merely change the image?
keep_running_transform = True
# Should we use image attributes?
image_attributes = True
# Should we use the new version of the character image argument?
new_character_image_argument = True
# A transition that is performed when a say statement has an image attribute
# corresponding to a shown image.
say_attribute_transition = None
# The layer the say_attribute_transition runs on.
say_attribute_transition_layer = None
# What is the name and version of this game?
name = ""
version = ""
# Should we log?
log_enable = True
# Should we log text overflows?
debug_text_overflow = False
# Should we save the window size in the preferences?
save_physical_size = True
# Do we use new text substitutions?
new_substitutions = True
# Do we use old text substitutions?
old_substitutions = True
# The graphics renderer we use. (Ren'Py sets this.)
renderer = "auto"
# The translator to use, if any. (Not used anymore.)
translator = None
# Should we use the old, broken line spacing code?
broken_line_spacing = False
# A list of callbacks that are called after each non-init-phase python
# block.
python_callbacks = [ ]
# If true, we dump information about a save upon save.
save_dump = False
# Can we resize a gl window?
gl_resize = True
# Called when we change the translation.
change_language_callbacks = [ ]
# The translation directory.
tl_directory = "tl"
# Key repeat timings. A tuple giving the initial delay and the delay between
# repeats, in seconds.
key_repeat = (.3, .03)
# A callback that is called with the character's voice_tag.
voice_tag_callback = None
# A list of callbacks that can be used to add JSON to save files.
save_json_callbacks = [ ]
# The duration of a longpress, in seconds.
longpress_duration = .5
# The radius the longpress has to remain within, in pixels.
longpress_radius = 15
# How long we vibrate the device upon a longpress.
longpress_vibrate = .1
# A list of callbacks that are called before each statement, with the name
# of the statement.
statement_callbacks = [ ]
# A list of file extensions that are blacklisted by autoreload.
autoreload_blacklist = [ ".rpyc", ".rpymc", ".rpyb", ".pyc", ".pyo" ]
# A list of python modules that should be reloaded when appropriate.
reload_modules = [ ]
# The layer dialogue is shown on.
say_layer = "screens"
# The layer the choice screen is shown on.
choice_layer = "screens"
# If true, we will not use the .report_traceback method to produced
# prettier tracebacks.
raw_tracebacks = ("RENPY_RAW_TRACEBACKS" in os.environ)
# A function to process texts which should be spoken
tts_function = None
# Channels that stop voice playback.
tts_voice_channels = [ "voice" ]
# The number of copies of each screen to keep in the screen cache.
screen_cache_size = 4
# A callback that adjusts the physical size of the screen.
adjust_view_size = None
# True if we should autosave when a choice occurs.
autosave_on_choice = True
# A list of channels we should emphasize the audio on.
emphasize_audio_channels = [ 'voice' ]
# What we should lower the volume of non-emphasized channels to.
emphasize_audio_volume = 0.5
# How long we should take to raise and lower the volume when emphasizing
# audio.
emphasize_audio_time = 0.5
# Should we transition screens, or always use their new states.
transition_screens = True
# A function that given the current statement identifier, returns a list
# of statement identifiers that should be predicted.
predict_statements_callback = None
# Should we use hardware video on platforms that support it?
hw_video = True
# A function to use to dispatch gestures.
dispatch_gesture = None
# The table mapping gestures to events used by the default function.
gestures = {
"n_s_w_e_w_e" : "progress_screen",
}
# Sizes of gesture components and strokes, as a fraction of screen_width.
gesture_component_size = .05
gesture_stroke_size = .2
# Should we log to stdout rather than files?
log_to_stdout = False
# new-style custom text tags.
custom_text_tags = { }
# Same, but for ones that are empty.
self_closing_custom_text_tags = { }
# A function that given the text from a TEXT token, returns a replacement text.
replace_text = None
# A function that is called when a label is missing.
missing_label_callback = None
# Should show preserve zorder when not explicitly set?
preserve_zorder = True
# The set of names to ignore.
lint_ignore_replaces = [ 'help', 'quit' ]
# How long should the presplash be kept up for?
minimum_presplash_time = 0.0
# Should Ren'Py use nearest-neighbor filtering by default.
nearest_neighbor = False
# Should Ren'Py use the drawable resolution at all? (For RTT, Text, etc?)
use_drawable_resolution = bool(int(os.environ.get("RENPY_USE_DRAWABLE_RESOLUTION", "1")))
# Should text layout occur at drawable resolution?
drawable_resolution_text = bool(int(os.environ.get("RENPY_DRAWABLE_RESOLUTION_TEXT", "1")))
# Should we fill the virtual-resolution text box?
draw_virtual_text_box = bool(int(os.environ.get("RENPY_DRAW_VIRTUAL_TEXT_BOX", "0")))
# Bindings of gamepad buttons.
pad_bindings = { }
# A list of pygame events that should be enabled in addition to the standard
# events.
pygame_events = [ ]
# A function that is used to map a gamepad event into a list of Ren'Py
# events.
map_pad_event = None
# This is called when a replay finishes.
after_replay_callback = None
# Should Ren'Py wrap shown transforms in an ImageReference?
wrap_shown_transforms = True
# A list of prefixes Ren'Py will search for assets.
search_prefixes = [ "", "images/" ]
# Should Ren'Py clear the database of code lines?
clear_lines = True
# Special namespaces for define and default.
special_namespaces = { }
# Should Ren'Py log lines?
line_log = False
# Should Ren'Py process dynamic images?
dynamic_images = True
# Should Ren'Py save when the mobile app may terminate?
save_on_mobile_background = True
# Should Ren'Py quit on mobile background?
quit_on_mobile_background = False
# Should Ren'Py pass the raw joystick (not controller) events.?
pass_joystick_events = False
# A list of screens that should be shown when the overlay is enabled.
overlay_screens = [ ]
# A map from tag to the default layer that tag should be displayed on.
tag_layer = { }
# The default layer for tags not in in tag_layer.
default_tag_layer = 'master'
# A map from tag to the default transform that's used for that tag.
tag_transform = { }
# A map from the tag to the default zorder that's used for that tag.
tag_zorder = { }
# The width of lines logged with renpy.log.
log_width = 78
# The size of the rollback side, as a fraction of the screen.
rollback_side_size = .2
# If dpi_scale is less than this, make it 1.0.
de_minimus_dpi_scale = 1.0
# Not used.
windows_dpi_scale_head = 1.0
# Should rollback_side be enabled?
enable_rollback_side = True
# The default contents of the replay scope.
replay_scope = { "_game_menu_screen" : "preferences" }
# The mixer to use for auto-defined movie channels.
movie_mixer = "music"
# Auto audio channels. A map from base name to:
# * mixer
# * file prefix
# * file suffix
auto_channels = { "audio" : ( "sfx", "", "" ) }
# The channel used by renpy.play.
play_channel = "audio"
# An image attribute that is added when the character is speaking, and
# removed when the character is not.
speaking_attribute = None
# How many elements need to be in a list before we compress it for rollback.
list_compression_length = 25
# How many elements of history are kept. None to disable history.
history_length = None
# History callbacks that annotate additional information onto the History
# object.
history_callbacks = [ ]
# Should we use the new order for translate blocks?
new_translate_order = True
# Should we defer style execution until translate block time?
defer_styles = False
# A list of stores that should be cleaned on translate.
translate_clean_stores = [ ]
# A list of additional script files that should be translated.
translate_files = [ ]
# A list of files for which ##<space> comment sequences should also be
# translated.
translate_comments = [ ]
# Should we trying detect user locale on first launch?
enable_language_autodetect = False
# A function from (locale, region) -> existing language.
locale_to_language_function = None
# Should we pass the full argument list to the say screen?
old_say_args = False
# The text-to-speech voice.
tts_voice = None
# The maximum size of xfit, yfit, first_fit, etc.
max_fit_size = 8192
# Should the window max size be enforced?
enforce_window_max_size = True
# The max priority to translate to.
translate_launcher = False
# A map from language to a list of callbacks that are used to help set it
# up.
language_callbacks = collections.defaultdict(list)
# A function that is called to init system styles.
init_system_styles = None
# Callbacks that are called just before rebuilding styles.
build_styles_callbacks = [ ]
# Should movie displayables be given their own channels?
auto_movie_channel = True
# Should we ignore duplicate labels?
ignore_duplicate_labels = False
# A list of callbacks when creating a line log entry.
line_log_callbacks = [ ]
# A list of screens for which screen profiling should be enabled.
profile_screens = [ ]
# Should Ren'Py search for system fonts.
allow_sysfonts = False
# Should Ren'Py tightly loop during fadeouts? (That is, not stop the fadeout
# if it reaches the end of a trac.)
tight_loop_default = True
# Should Ren'Py apply style_prefix to viewport scrollbar styles?
prefix_viewport_scrollbar_styles = True
# These functions are called to determine if Ren'Py needs to redraw the screen.
needs_redraw_callbacks = [ ]
# Should a hyperlink inherit the size of the text its in?
hyperlink_inherit_size = True
# A list of callbacks that are called when a line is printed to stdout or
# stderr.
stdout_callbacks = [ ]
stderr_callbacks = [ ]
# Should ATL automatically cause polar motion when angle changes.
automatic_polar_motion = True
# Functions that are called to generate lint stats.
lint_stats_callbacks = [ ]
# Should we apply position properties to the side of a viewport?
position_viewport_side = True
# Things that be given properties via Character.
character_id_prefixes = [ ]
# Should {nw} wait for voice.
nw_voice = True
# If not None, a function that's used to process say arguments.
say_arguments_callback = None
# Should we show an atl interpolation for one frame?
atl_one_frame = True
# Should we keep the show layer state?
keep_show_layer_state = True
# A list of callbacks that are called when fast skipping happens.
fast_skipping_callbacks = [ ]
# Should the audio periodic callback run in its own thread.
audio_periodic_thread = True
if renpy.emscripten:
audio_periodic_thread = False
# A list of fonts to preload on Ren'Py startup.
preload_fonts = [ ]
# Should Ren'Py process multiple ATL events in a single update?
atl_multiple_events = True
# A callback that's called when checking to see if a file is loadable.
loadable_callback = None
# How many frames should be drawn fast each time the screen needs to be
# updated?
fast_redraw_frames = 4
# The color passed to glClearColor when clearing the screen.
gl_clear_color = "#000"
# Screens that are updated once per frame rather than once per interaction.
per_frame_screens = [ ]
# How long we store performance data for.
performance_window = 5.0
# How long does a frame have to take (to the event) to trigger profiling.
profile_time = 1.0 / 50.0
# What event do we check to see if the profile needs to be printed?
profile_to_event = "flip"
# Should we instantly zap transient displayables, or properly hide them?
fast_unhandled_event = True
# Should a fast path be used when displaying empty windows.
fast_empty_window = True
# Should all nodes participate in rollback?
all_nodes_rollback = False
# Should Ren'Py manage GC itself?
manage_gc = True
# Default thresholds that apply to garbage collection.
gc_thresholds = (25000, 10, 10)
# The threshold for a level 0 gc when we have the time.
idle_gc_count = 2500
# Should we print unreachable.
gc_print_unreachable = "RENPY_GC_PRINT_UNREACHABLE" in os.environ
# The first frame that we consider to be "idle", so we can do gc and
# prediction.
idle_frame = 4
# Does taking the transform state go through image reference targets?
take_state_from_target = False
# Does ui.viewport set the child_size if not set?
scrollbar_child_size = True
# Should surfaces be cached?
cache_surfaces = False
# Should we optimize textures by taking the bounding rect?
optimize_texture_bounds = True
# Should we predict everything in a ConditionSwitch?
conditionswitch_predict_all = False
# Transform events to deliver each time one happens.
repeat_transform_events = [ "show", "replace", "update" ]
# How many statements should we warp through?
warp_limit = 1000
# Should dissolve statments force the use of alpha.
dissolve_force_alpha = True
# A map from a displayable prefix to a function that returns a displayable
# corresponding to the argument.
displayable_prefix = { }
# Should we re-play a movie when it's shown again.
replay_movie_sprites = True
# A callback that is called when entering a new context.
context_callback = None
# Should we reject . and .. in filenames?
reject_relative = True
# The prefix to use on the side image.
side_image_prefix_tag = 'side'
# Do the say attributes of a hidden side image use the side image tag?
say_attributes_use_side_image = True
# Does the menu statement show a window by itself, when there is no caption?
menu_showed_window = False
# Should the menu statement produce actions instead of values?
menu_actions = True
# Should disabled menu items be included?
menu_include_disabled = False
# Should we report extraneous attributes?
report_extraneous_attributes = True
# Should we play non-loooped music when skipping?
skip_sounds = False
# Should we lint screens without parameters?
lint_screens_without_parameters = True
# If not None, a function that's used to process and modify menu arguments.
menu_arguments_callback = None
# Should Ren'PY automatically clear the screenshot?
auto_clear_screenshot = True
# Should Ren'Py allow duplicate labels.
allow_duplicate_labels = False
# A map of font transform name to font transform function.
font_transforms = { }
# A scaling factor that is applied to a truetype font.
ftfont_scale = { }
# This is used to scale the ascent and descent of a font.
ftfont_vertical_extent_scale = { }
# The default shader.
default_shader = "renpy.geometry"
def say_attribute_transition_callback(*args):
"""
:args: (tag, attrs, mode)
Returns the say attribute transition to use, and the layer the transition
should be applied to (with None being a valid layer.
Attrs is the list of tags/attributes of the incoming image.
Mode is one of "permanent", "temporary", or "restore".
"""
return renpy.config.say_attribute_transition, renpy.config.say_attribute_transition_layer
# Should say_attribute_transition_callback take attrs?
say_attribute_transition_callback_attrs = True
# The function used by renpy.notify
notify = None
# Should Ren'Py support a SL2 keyword after a Python statement?
keyword_after_python = False
# A label Ren'Py should jump to if a load fails.
load_failed_label = None
# If true, Ren'Py distributes mono to both stereo channels. If false,
# it splits it 50/50.
equal_mono = True
# If True, renpy.input will always return the default.
disable_input = False
# If True, the order of substrings in the Side positions will
# also determine the order of their render.
keep_side_render_order = True
# Should this game enable and require gl2?
gl2 = False
# Does this game use the depth buffer? If so, how many bits of depth should
# it use?
depth_size = None
# A list of screens to remove when the context is copied.
context_copy_remove_screens = [ "notify" ]
# An exception handling callback.
exception_handler = None
del os
del collections
def init():
import renpy.display
global scene
scene = renpy.exports.scene
global show
show = renpy.exports.show
global hide
hide = renpy.exports.hide
global tts_function
tts_function = renpy.display.tts.default_tts_function
global notify
notify = renpy.exports.display_notify