CampBuddy/Camp.Buddy v2.2.1/Camp_Buddy-2.2.1-pc/renpy/common/00action_data.rpy
2025-03-03 23:00:33 +01:00

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# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init -1600 python:
##########################################################################
# Functions that set variables or fields.
__FieldNotFound = object()
def __get_field(obj, name, kind):
if not name:
return obj
rv = obj
for i in name.split("."):
rv = getattr(rv, i, __FieldNotFound)
if rv is __FieldNotFound:
raise NameError("The {} {} does not exist.".format(kind, name))
return rv
def __set_field(obj, name, value, kind):
fields, _, attr = name.rpartition(".")
try:
obj = __get_field(obj, fields, kind)
setattr(obj, attr, value)
except:
raise NameError("The {} {} does not exist.".format(kind, name))
@renpy.pure
class SetField(Action, FieldEquality):
"""
:doc: data_action
:args: (object, field, value)
Causes the a field on an object to be set to a given value.
`object` is the object, `field` is a string giving the name of the
field to set, and `value` is the value to set it to.
"""
identity_fields = [ "object" ]
equality_fields = [ "field", "value" ]
kind = "field"
def __init__(self, object, field, value, kind="field"):
self.object = object
self.field = field
self.value = value
self.kind = kind
def __call__(self):
__set_field(self.object, self.field, self.value, self.kind)
renpy.restart_interaction()
def get_selected(self):
return __get_field(self.object, self.field, self.kind) == self.value
@renpy.pure
def SetVariable(name, value):
"""
:doc: data_action
Causes the variable with `name` to be set to `value`.
The `name` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
"""
return SetField(store, name, value, kind="variable")
@renpy.pure
class SetDict(Action, FieldEquality):
"""
:doc: data_action
Causes the value of `key` in `dict` to be set to `value`.
"""
identity_fields = [ "dict" ]
equality_fields = [ "key", "value" ]
def __init__(self, dict, key, value):
self.dict = dict
self.key = key
self.value = value
def __call__(self):
self.dict[self.key] = self.value
renpy.restart_interaction()
def get_selected(self):
if self.key not in self.dict:
return False
return self.dict[self.key] == self.value
@renpy.pure
class SetScreenVariable(Action, FieldEquality):
"""
:doc: data_action
Causes the variable `name` associated with the current screen to
be set to `value`.
"""
identity_fields = [ "value" ]
equality_fields = [ "name" ]
def __init__(self, name, value):
self.name = name
self.value = value
def __call__(self):
cs = renpy.current_screen()
if cs is None:
return
cs.scope[self.name] = self.value
renpy.restart_interaction()
def get_selected(self):
cs = renpy.current_screen()
if cs is None:
return False
if self.name not in cs.scope:
return False
return cs.scope[self.name] == self.value
# Not pure.
def SetLocalVariable(name, value):
"""
:doc: data_action
Causes the variable `name` to be set to `value` in the current
local context.
This function is only useful in a screen that has been use by
another scene, as it provides a way of setting the value of a
variable inside the used screen. In all other cases,
:func:`SetScreenVariable` should be preferred, as it allows more
of the screen to be cached.
This must be created in the context that the variable is set
in - it can't be passed in from somewhere else.
"""
return SetDict(sys._getframe(1).f_locals, name, value)
@renpy.pure
class ToggleField(Action, FieldEquality):
"""
:doc: data_action
:args: (object, field, true_value=None, false_value=None)
Toggles `field` on `object`. Toggling means to invert the boolean
value of that field when the action is performed.
`true_value`
If not None, then this is the true value we use.
`false_value`
If not None, then this is the false value we use.
"""
identity_fields = [ "object"]
equality_fields = [ "field", "true_value", "false_value" ]
kind = "field"
def __init__(self, object, field, true_value=None, false_value=None, kind="field"):
self.object = object
self.field = field
self.true_value = true_value
self.false_value = false_value
self.kind = kind
def __call__(self):
value = __get_field(self.object, self.field, self.kind)
if self.true_value is not None:
value = (value == self.true_value)
value = not value
if self.true_value is not None:
if value:
value = self.true_value
else:
value = self.false_value
__set_field(self.object, self.field, value, self.kind)
renpy.restart_interaction()
def get_selected(self):
rv = __get_field(self.object, self.field, self.kind)
if self.true_value is not None:
rv = (rv == self.true_value)
return rv
@renpy.pure
def ToggleVariable(variable, true_value=None, false_value=None):
"""
:doc: data_action
Toggles `variable`.
The `variable` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
"""
return ToggleField(store, variable, true_value=true_value, false_value=false_value, kind="variable")
@renpy.pure
class ToggleDict(Action, FieldEquality):
"""
:doc: data_action
Toggles the value of `key` in `dict`. Toggling means to invert the
value when the action is performed.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
"""
identity_fields = [ "dict", ]
equality_fields = [ "key", "true_value", "false_value" ]
def __init__(self, dict, key, true_value=None, false_value=None):
self.dict = dict
self.key = key
self.true_value = true_value
self.false_value = false_value
def __call__(self):
value = self.dict[self.key]
if self.true_value is not None:
value = (value == self.true_value)
value = not value
if self.true_value is not None:
if value:
value = self.true_value
else:
value = self.false_value
self.dict[self.key] = value
renpy.restart_interaction()
def get_selected(self):
if self.key not in self.dict:
return False
rv = self.dict[self.key]
if self.true_value is not None:
rv = (rv == self.true_value)
return rv
# Not pure.
def ToggleLocalVariable(name, true_value=None, false_value=None):
"""
:doc: data_action
Toggles the value of `name` in the current local context.
This function is only useful in a screen that has been use by
another scene, as it provides a way of setting the value of a
variable inside the used screen. In all other cases,
:func:`ToggleScreenVariable` should be preferred, as it allows more
of the screen to be cached.
This must be created in the context that the variable is set
in - it can't be passed in from somewhere else.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
"""
return ToggleDict(sys._getframe(1).f_locals, name, true_value=true_value, false_value=false_value)
@renpy.pure
class ToggleScreenVariable(Action, FieldEquality):
"""
:doc: data_action
Toggles the value of the variable `name` in the current screen.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
"""
equality_fields = [ "name", "true_value", "false_value" ]
def __init__(self, name, true_value=None, false_value=None):
self.name = name
self.true_value = true_value
self.false_value = false_value
def __call__(self):
cs = renpy.current_screen()
if cs is None:
return
value = cs.scope[self.name]
if self.true_value is not None:
value = (value == self.true_value)
value = not value
if self.true_value is not None:
if value:
value = self.true_value
else:
value = self.false_value
cs.scope[self.name] = value
renpy.restart_interaction()
def get_selected(self):
cs = renpy.current_screen()
if cs is None:
return False
if self.name not in cs.scope:
return False
rv = cs.scope[self.name]
if self.true_value is not None:
rv = (rv == self.true_value)
return rv
@renpy.pure
class AddToSet(Action, FieldEquality):
"""
:doc: data_action
Adds `value` to `set`.
`set`
The set to add to. This may be a Python set or list, in which
case the value is appended to the list.
`value`
The value to add or append.
"""
identity_fields = [ 'set' ]
equality_fields = [ 'value' ]
def __init__(self, set, value):
self.set = set
self.value = value
def get_sensitive(self):
return self.value not in self.set
def __call__(self):
if isinstance(self.set, list):
self.set.append(self.value)
else:
self.set.add(self.value)
renpy.restart_interaction()
@renpy.pure
class RemoveFromSet(Action, FieldEquality):
"""
:doc: data_action
Removes `value` from `set`.
`set`
The set to remove from. This may be a set or list.
`value`
The value to add or append.
"""
identity_fields = [ 'set' ]
equality_fields = [ 'value' ]
def __init__(self, set, value):
self.set = set
self.value = value
def get_sensitive(self):
return self.value in self.set
def __call__(self):
if self.value in self.set:
self.set.remove(self.value)
renpy.restart_interaction()
@renpy.pure
class ToggleSetMembership(Action, FieldEquality):
"""
:doc: data_action
Toggles the membership of `value` in `set`. If the value is not
in the set, it's added. Otherwise, it is removed.
Buttons with this action are marked as selected if and only if the
value is in the set.
`set`
The set to add to or remove from. This may be a set or list. In the
case of a list, new items are appended.
`value`
The value to add or append.
"""
identity_fields = [ 'set' ]
equality_fields = [ 'value' ]
def __init__(self, set, value):
self.set = set
self.value = value
def get_selected(self):
return self.value in self.set
def __call__(self):
if self.value in self.set:
self.set.remove(self.value)
else:
if isinstance(self.set, list):
self.set.append(self.value)
else:
self.set.add(self.value)
renpy.restart_interaction()