210 lines
6.2 KiB
Text
210 lines
6.2 KiB
Text
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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# (the "Software"), to deal in the Software without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Software,
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# and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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init -1500 python:
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@renpy.pure
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class NullAction(Action, DictEquality):
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"""
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:doc: control_action
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Does nothing.
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This can be used to make a button responsive to hover/unhover events,
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without actually doing anything.
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"""
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def __call__(self):
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return
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@renpy.pure
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class Return(Action, DictEquality):
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"""
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:doc: control_action
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Causes the current interaction to return the supplied value, which
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must not be None. This is often used with menus and imagemaps, to
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select what the return value of the interaction is. If the screen
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was called using the ``call screen`` statement, the return value
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is placed in the `_return` variable.
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When in a menu, this returns from the menu. (The value should be
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None in this case.)
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"""
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def __init__(self, value=None):
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self.value = value
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def __call__(self):
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if self.value is None:
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if main_menu:
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ShowMenu("main_menu")()
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else:
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return True
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else:
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return self.value
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@renpy.pure
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class Jump(Action, DictEquality):
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"""
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:doc: control_action
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Causes control to transfer to `label`.
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"""
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def __init__(self, label):
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self.label = label
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def __call__(self):
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renpy.jump(self.label)
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@renpy.pure
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class Call(Action, DictEquality):
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"""
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:doc: control_action
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Ends the current statement, and calls `label`. Arguments and
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keyword arguments are passed to :func:`renpy.call`.
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"""
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args = tuple()
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kwargs = dict()
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def __init__(self, label, *args, **kwargs):
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self.label = label
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self.args = args
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self.kwargs = kwargs
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def __call__(self):
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renpy.call(self.label, *self.args, **self.kwargs)
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@renpy.pure
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class Show(Action, DictEquality):
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"""
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:doc: control_action
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This causes another screen to be shown. `screen` is a string
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giving the name of the screen. The arguments are
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passed to the screen being shown.
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If not None, `transition` is use to show the new screen.
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"""
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args = None
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def __init__(self, screen, transition=None, *args, **kwargs):
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self.screen = screen
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self.transition = transition
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self.args = args
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self.kwargs = kwargs
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def predict(self):
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renpy.predict_screen(self.screen, *self.args, **self.kwargs)
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def __call__(self):
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renpy.show_screen(self.screen, *self.args, **self.kwargs)
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if self.transition is not None:
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renpy.transition(self.transition)
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renpy.restart_interaction()
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def get_selected(self):
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return renpy.get_screen(self.screen) is not None
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@renpy.pure
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class ToggleScreen(Action, DictEquality):
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"""
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:doc: control_action
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This toggles the visibility of `screen`. If it is not currently
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shown, the screen is shown with the provided arguments. Otherwise,
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the screen is hidden.
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If not None, `transition` is use to show and hide the screen.
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"""
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args = None
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def __init__(self, screen, transition=None, *args, **kwargs):
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self.screen = screen
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self.transition = transition
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self.args = args
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self.kwargs = kwargs
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def predict(self):
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renpy.predict_screen(self.screen, *self.args, **self.kwargs)
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def __call__(self):
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if renpy.get_screen(self.screen):
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renpy.hide_screen(self.screen)
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else:
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renpy.show_screen(self.screen, *self.args, **self.kwargs)
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if self.transition is not None:
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renpy.transition(self.transition)
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renpy.restart_interaction()
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def get_selected(self):
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return renpy.get_screen(self.screen) is not None
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@renpy.pure
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def ShowTransient(screen, transition=None, *args, **kwargs):
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"""
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:doc: control_action
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Shows a transient screen. A transient screen will be hidden when
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the current interaction completes. The arguments are
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passed to the screen being shown.
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If not None, `transition` is use to show the new screen.
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"""
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return Show(screen, transition, _transient=True, *args, **kwargs)
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@renpy.pure
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class Hide(Action, DictEquality):
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"""
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:doc: control_action
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This causes the screen named `screen` to be hidden, if it is shown.
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`transition`
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If not None, a transition that occurs when hiding the screen.
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"""
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def __init__(self, screen, transition=None):
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self.screen = screen
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self.transition = transition
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def __call__(self):
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renpy.hide_screen(self.screen)
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if self.transition is not None:
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renpy.transition(self.transition)
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renpy.restart_interaction()
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