# Copyright 2004-2019 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # TODO: Use overlap (rather than simple pointer location) to determine # drag and drop. from __future__ import print_function import renpy.display from renpy.display.render import render, Render, redraw from renpy.display.core import absolute from renpy.display.behavior import map_event, run, run_unhovered import pygame_sdl2 as pygame def default_drag_group(): """ Gets the default drag group. If it doesn't exist yet, creates it. """ sls = renpy.game.context().scene_lists rv = sls.drag_group if rv is None: rv = DragGroup() sls.drag_group = rv return rv def default_drag_joined(drag): return [ (drag, 0, 0) ] def default_drop_allowable(drop, drags): return True class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject): """ :doc: drag_drop class :args: (d=None, drag_name=None, draggable=True, droppable=True, drag_raise=True, dragged=None, dropped=None, drag_handle=(0.0, 0.0, 1.0, 1.0), drag_joined=..., clicked=None, hovered=None, unhovered=None, mouse_drop=False, **properties) A displayable that represents an object that can be dragged around its enclosing area. A Drag can also represent an area that other Drags can be dropped on. A Drag can be moved around inside is parent. Generally, its parent should be either a :func:`Fixed` or :class:`DragGroup`. A Drag has one child. The child's state reflects the status of the drag and drop operation: * ``selected_hover`` - when it is being dragged. * ``selected_idle`` - when it can be dropped on. * ``hover`` - when the draggable will be dragged when the mouse is clicked. * ``idle`` - otherwise. The drag handle is a rectangle inside the child. The mouse must be over a non-transparent pixel inside the drag handle for dragging or clicking to occur. A newly-created draggable is added to the default DragGroup. A draggable can only be in a single DragGroup - if it's added to a second group, it's removed from the first. When a Drag is first rendered, if it's position cannot be determined from the DragGroup it is in, the position of its upper-left corner is computed using the standard layout algorithm. Once that position has been computed, the layout properties are ignored in favor of the position stored inside the Drag. `d` If present, the child of this Drag. Drags use the child style in preference to this, if it's not None. `drag_name` If not None, the name of this draggable. This is available as the `name` property of draggable objects. If a Drag with the same name is or was in the DragGroup, the starting position of this Drag is taken from that Draggable. `draggable` If true, the Drag can be dragged around the screen with the mouse. `droppable` If true, other Drags can be dropped on this Drag. `drag_raise` If true, this Drag is raised to the top when it is dragged. If it is joined to other Drags, all joined drags are raised. `activated` A callback (or list of callbacks) that is called when the mouse is pressed down on the drag. It is called with one argument, a a list of Drags that are being dragged. The return value of this callback is ignored. `dragged` A callback (or list of callbacks) that is called when the Drag has been dragged. It is called with two arguments. The first is a list of Drags that are being dragged. The second is either a Drag that is being dropped onto, or None of a drop did not occur. If the callback returns a value other than None, that value is returned as the result of the interaction. `dropped` A callback (or list of callbacks) that is called when this Drag is dropped onto. It is called with two arguments. The first is the Drag being dropped onto. The second is a list of Drags that are being dragged. If the callback returns a value other than None, that value is returned as the result of the interaction. When a dragged and dropped callback are triggered for the same event, the dropped callback is only called if dragged returns None. `clicked` A callback this is called, with no arguments, when the Drag is clicked without being moved. A droppable can also be focused and clicked. If the callback returns a value other than None, that value is returned as the result of the interaction. `alternate` An action that is run when the Drag is right-clicked (on the desktop) or long-pressed without moving (on mobile). It may be necessary to increase :var:`config.longpress_duration` if this triggers to early on mobile platforms. `drag_handle` A (x, y, width, height) tuple, giving the position of the drag handle within the child. In this tuple, integers are considered to be a literal number of pixels, while floats are relative to the size of the child. `drag_joined` This is called with the current Drag as an argument. It's expected to return a list of [ (drag, x, y) ] tuples, giving the draggables to drag as a unit. `x` and `y` are the offsets of the drags relative to each other, they are not relative to the corner of this drag. `drag_offscreen` If true, this draggable can be moved offscreen. This can be dangerous to use with drag_joined or drags that can change size, as the drags can leave the screen entirely, with no way to get them back on the screen. `mouse_drop` If true, the drag is dropped on the first droppable under the cursor. If false, the default, the drag is dropped onto the droppable with the largest degree of overlap. `drop_allowable` A callback that is called to determine whether this drop allow the current drags dropped onto. It is called with two arguments. The first is the Drag which determines its sensitivity. The second is a list of Drags that are being dragged. Except for `d`, all of the parameters are available as fields (with the same name) on the Drag object. In addition, after the drag has been rendered, the following fields become available: `x`, `y` The position of the Drag relative to its parent, in pixels. `w`, `h` The width and height of the Drag's child, in pixels. """ z = 0 focusable = True drag_group = None old_position = None drag_offscreen = False activated = None alternate = None # The time a click started, or None if a click is not in progress. click_time = None def __init__(self, d=None, drag_name=None, draggable=True, droppable=True, drag_raise=True, dragged=None, dropped=None, drop_allowable=default_drop_allowable, drag_handle=(0.0, 0.0, 1.0, 1.0), drag_joined=default_drag_joined, clicked=None, hovered=None, unhovered=None, replaces=None, drag_offscreen=False, mouse_drop=False, activated=None, alternate=None, style="drag", **properties): super(Drag, self).__init__(style=style, **properties) self.drag_name = drag_name self.draggable = draggable self.droppable = droppable self.drag_raise = drag_raise self.dragged = dragged self.dropped = dropped self.drop_allowable = drop_allowable self.drag_handle = drag_handle self.drag_joined = drag_joined self.clicked = clicked self.hovered = hovered self.unhovered = unhovered self.activated = activated self.alternate = alternate self.drag_offscreen = drag_offscreen # if mouse_drop_check is True (default False), the drop will not # use default major overlap between droppables but instead # will use mouse coordinates to select droppable self.mouse_drop = mouse_drop # We're focusable if we can be dragged. self.focusable = draggable self.child = None # Add us to a drag group on creation. if drag_name: self.drag_group = default_drag_group() # The current x and y coordinates of this displayable. self.x = None self.y = None # The width and height of the child. self.w = None self.h = None self.old_position = None # The width and height of our parent. self.parent_width = None self.parent_height = None # The target x and y coordinates of this displayable. (The # coordinates that we're snapping to.) self.target_x = None self.target_y = None # The offset from the location of the mouse to the "grab point", # which is where the things that are being moved are offset from. self.grab_x = None self.grab_y = None # x and y from the last time we rendered. self.last_x = None self.last_y = None # The abs_x and abs_y from when we started the grab. self.start_x = 0 self.start_y = 0 # The last time we were shown, using the animation timebases. self.at = 0 # The (animation timebase) time at which we should reach # the target coordinates for the currently executing snap animation. self.target_at = 0 # The duration of a new snap animation to execute starting at # the next render() call self.target_at_delay = 0 # The displayable we were last dropping on. self.last_drop = None # Did we move over the course of this drag? self.drag_moved = False # A z index that's changed when something is raised or lowered. self.z = 0 if replaces is not None: self.x = replaces.x self.y = replaces.y self.at = replaces.at self.target_x = replaces.target_x self.target_y = replaces.target_y self.target_at = replaces.target_at self.target_at_delay = replaces.target_at_delay self.grab_x = replaces.grab_x self.grab_y = replaces.grab_y self.last_x = replaces.last_x self.last_y = replaces.last_y self.old_position = replaces.old_position self.drag_moved = replaces.drag_moved self.last_drop = replaces.last_drop self.mouse_drop = replaces.mouse_drop self.click_time = replaces.click_time self.z = replaces.z if d is not None: self.add(d) def snap(self, x, y, delay=0): """ :doc: drag_drop method Changes the position of the drag. If the drag is not showing, then the position change is instantaneous. Otherwise, the position change takes `delay` seconds, and is animated as a linear move. """ if type(x) is float: x = int(x * self.parent_width) if type(y) is float: y = int(y * self.parent_height) self.target_x = x self.target_y = y if self.x is not None: self.target_at_delay = delay else: self.target_at = self.at self.x = x self.y = y if self.drag_group is not None: self.drag_group.positions[self.drag_name] = (x, y, self.old_position) redraw(self, 0) def set_style_prefix(self, prefix, root): if root: super(Drag, self).set_style_prefix(prefix, root) if self.child is not None: self.child.set_style_prefix(prefix, False) def add(self, d): if self.child is not None: raise Exception("Drag expects either zero or one children.") self.child = renpy.easy.displayable(d) def _clear(self): self.child = None renpy.display.render.redraw(self, 0) def set_child(self, d): """ :doc: drag_drop method Changes the child of this drag to `d`. """ d.per_interact() self.child = renpy.easy.displayable(d) renpy.display.render.invalidate(self) def top(self): """ :doc: drag_drop method Raises this displayable to the top of its drag_group. """ if self.drag_group is not None: self.drag_group.raise_children([ self ]) def bottom(self): """ :doc: drag_drop method Lowers this displayable to the bottom of its drag_group. """ if self.drag_group is not None: self.drag_group.lower_children([ self ]) def update_style_prefix(self): """ This updates the style prefix for all Drag's associated with this drag movement. """ # We may not be in the drag_joined group. self.set_style_prefix("idle_", True) # Set the style for joined_set for i in [i[0] for i in self.drag_joined(self)]: i.set_style_prefix("selected_hover_", True) if self.last_drop is not None: self.last_drop.set_style_prefix("selected_idle_", True) def visit(self): return [ self.child ] def focus(self, default=False): super(Drag, self).focus(default) # Update state back after restart_interaction if default and self.drag_moved: self.update_style_prefix() rv = None if not default: rv = run(self.hovered) return rv def unfocus(self, default=False): super(Drag, self).unfocus(default) if not default: run_unhovered(self.hovered) run(self.unhovered) def render(self, width, height, st, at): child = self.style.child if child is None: child = self.child self.parent_width = renpy.display.render.render_width self.parent_height = renpy.display.render.render_height cr = render(child, width, height, st, at) cw, ch = cr.get_size() rv = Render(cw, ch) rv.blit(cr, (0, 0)) self.w = cw self.h = ch position = (self.style.xpos, self.style.ypos, self.style.xanchor, self.style.yanchor, self.style.xoffset, self.style.yoffset) # If we don't have a position, then look for it in a drag group. if (self.x is None) and (self.drag_group is not None) and (self.drag_name is not None): if self.drag_name in self.drag_group.positions: dgp = self.drag_group.positions[self.drag_name] if len(dgp) == 3: self.x, self.y, self.old_position = dgp else: self.x, self.y = dgp self.old_position = position if self.old_position != position: place = True elif self.x is None: place = True else: place = False # If we don't have a position, run the placement code and use # that to compute our placement. if place: # This is required to get get_placement to work properly. self.x = None place_x, place_y = self.place(None, 0, 0, width, height, rv) self.x = int(place_x) self.y = int(place_y) self.target_x = None self.old_position = position if self.target_x is None: self.target_x = self.x self.target_y = self.y self.target_at = at # Determine if we need to do the snap animation. if self.target_at_delay: # Snap starts now self.target_at = at + self.target_at_delay self.target_at_delay = 0 redraw(self, 0) elif at >= self.target_at: # Snap complete self.x = self.target_x self.y = self.target_y else: # Snap in progress done = (at - self.at) / (self.target_at - self.at) self.x = absolute(self.x + done * (self.target_x - self.x)) self.y = absolute(self.y + done * (self.target_y - self.y)) redraw(self, 0) if self.draggable or self.clicked is not None: fx, fy, fw, fh = self.drag_handle if isinstance(fx, float): fx = int(fx * cw) if isinstance(fy, float): fy = int(fy * ch) if isinstance(fw, float): fw = int(fw * cw) if isinstance(fh, float): fh = int(fh * ch) mask = self.style.focus_mask if mask is True: mask = cr.subsurface((fx, fy, fw, fh)) elif mask is not None: try: mask = renpy.display.render.render(mask, fw, fh, st, at) except: if callable(mask): mask = mask else: raise Exception("Focus_mask must be None, True, a displayable, or a callable.") if mask is not None: fmx = 0 fmy = 0 else: fmx = None fmy = None rv.add_focus(self, None, fx, fy, fw, fh, fmx, fmy, mask) self.last_x = self.x self.last_y = self.y self.at = at return rv def event(self, ev, x, y, st): if not self.is_focused(): return self.child.event(ev, x, y, st) # Mouse, in parent-relative coordinates. par_x = int(self.last_x + x) par_y = int(self.last_y + y) grabbed = (renpy.display.focus.get_grab() is self) if (self.alternate is not None) and renpy.display.touch and map_event(ev, "drag_activate"): self.click_time = st renpy.game.interface.timeout(renpy.config.longpress_duration) if grabbed: joined_offsets = self.drag_joined(self) joined = [ i[0] for i in joined_offsets ] elif self.draggable and map_event(ev, "drag_activate"): joined_offsets = self.drag_joined(self) joined = [ i[0] for i in joined_offsets ] if not joined: raise renpy.display.core.IgnoreEvent() renpy.display.focus.set_grab(self) run(joined[0].activated, joined) self.grab_x = x self.grab_y = y # If we're not the only thing we're joined with, we # might need to adjust our grab point. for i, xo, yo in joined_offsets: if i is self: self.grab_x += xo self.grab_y += yo break self.drag_moved = False self.start_x = par_x self.start_y = par_y grabbed = True elif (self.alternate is not None) and map_event(ev, "button_alternate"): rv = run(self.alternate) if rv is not None: return rv raise renpy.display.core.IgnoreEvent() if ( (self.alternate is not None) and renpy.display.touch and (self.click_time is not None) and ((st - self.click_time) > renpy.config.longpress_duration) ): self.click_time = None rv = run(self.alternate) if rv is not None: return rv renpy.exports.vibrate(renpy.config.longpress_vibrate) # Handle clicking on droppables. if not grabbed: if self.clicked is not None and map_event(ev, "drag_deactivate"): self.click_time = None rv = run(self.clicked) if rv is not None: return rv raise renpy.display.core.IgnoreEvent() return self.child.event(ev, x, y, st) # Handle moves by moving things relative to the grab point. if ev.type in (pygame.MOUSEMOTION, pygame.MOUSEBUTTONUP, pygame.MOUSEBUTTONDOWN): handled = True if (not self.drag_moved) and (self.start_x != par_x or self.start_y != par_y): self.drag_moved = True self.click_time = None # Raise the joined items. if self.drag_raise and self.drag_group is not None: self.drag_group.raise_children(joined) if self.drag_moved: for i, xo, yo in joined_offsets: new_x = int(par_x - self.grab_x + xo) new_y = int(par_y - self.grab_y + yo) if not self.drag_offscreen: new_x = max(new_x, 0) new_x = min(new_x, int(i.parent_width - i.w)) new_y = max(new_y, 0) new_y = min(new_y, int(i.parent_height - i.h)) if i.drag_group is not None and i.drag_name is not None: i.drag_group.positions[i.drag_name] = (new_x, new_y, self.old_position) i.x = new_x i.y = new_y i.target_x = new_x i.target_y = new_y i.target_at = self.at redraw(i, 0) else: handled = False if (self.drag_group is not None) and self.drag_moved: if self.mouse_drop: drop = self.drag_group.get_drop_at(joined, par_x, par_y) else: drop = self.drag_group.get_best_drop(joined) else: drop = None if drop is not self.last_drop: if self.last_drop is not None: self.last_drop.set_style_prefix("idle_", True) self.last_drop = drop if self.drag_moved: self.update_style_prefix() if map_event(ev, 'drag_deactivate'): self.click_time = None renpy.display.focus.set_grab(None) if drop is not None: drop.set_style_prefix("idle_", True) for i in joined: i.set_style_prefix("idle_", True) self.set_style_prefix("hover_", True) self.grab_x = None self.grab_y = None self.last_drop = None if self.drag_moved: # Call the drag callback. drag = joined[0] if drag.dragged is not None: rv = run(drag.dragged, joined, drop) if rv is not None: return rv # Call the drop callback. if drop is not None and drop.dropped is not None: rv = run(drop.dropped, drop, joined) if rv is not None: return rv else: # Call the clicked callback. if self.clicked: rv = run(self.clicked) if rv is not None: return rv if handled: raise renpy.display.core.IgnoreEvent() def get_placement(self): if self.x is not None: return self.x, self.y, 0, 0, 0, 0, True else: return super(Drag, self).get_placement() def per_interact(self): self.set_style_prefix("idle_", True) super(Drag, self).per_interact() class DragGroup(renpy.display.layout.MultiBox): """ :doc: drag_drop class Represents a group of Drags. A Drag is limited to the boundary of its DragGroup. Dropping only works between Drags that are in the same DragGroup. Drags may only be raised when they are inside a DragGroup. A DragGroup is laid out like a :func:`Fixed`. All positional parameters to the DragGroup constructor should be Drags, that are added to the DragGroup. `min_overlap` An integer which means the minimum number of pixels at the overlap so that drop will be allow. """ z_serial = 0 sorted = False _list_type = renpy.python.RevertableList def __unicode__(self): return "DragGroup" def __init__(self, *children, **properties): properties.setdefault("style", "fixed") properties.setdefault("layout", "fixed") replaces = properties.pop("replaces", None) min_overlap = properties.pop("min_overlap", 0) self.min_overlap = min_overlap super(DragGroup, self).__init__(**properties) self.sorted = False if replaces is not None: self.positions = renpy.python.RevertableDict(replaces.positions) self.sensitive = replaces.sensitive self.z_serial = replaces.z_serial else: self.positions = renpy.python.RevertableDict() self.sensitive = True self.z_serial = 0 for i in children: self.add(i) def add(self, child): """ :doc: drag_drop method Adds `child`, which must be a Drag, to this DragGroup. """ if not isinstance(child, Drag): raise Exception("Only drags can be added to a drag group.") child.drag_group = self super(DragGroup, self).add(child) self.sorted = False def remove(self, child): """ :doc: drag_drop method Removes `child` from this DragGroup. """ if not isinstance(child, Drag): raise Exception("Only drags can be removed from a drag group.") child.x = None super(DragGroup, self).remove(child) def render(self, width, height, st, at): if not self.sorted: self.children.sort(key=lambda i : i.z) self.sorted = True return super(DragGroup, self).render(width, height, st, at) def event(self, ev, x, y, st): if not self.sensitive: return None return super(DragGroup, self).event(ev, x, y, st) def raise_children(self, l): """ Raises the children in the list `l` to the top of this drag group. Each is raised in the order that it appears in `l`, which means that the last element of `l` will be raised closest to the player. """ self.sorted = False for i in l: self.z_serial += 1 i.z = self.z_serial renpy.display.render.redraw(self, 0) def lower_children(self, l): """ Lowers the children in the list `l` to the bottom of this drag group. Each is lowered in the order that it appears in `l`, which means that the last element of `l` will be the lowest of the children. Lowers the children in `l` to the bottom of this drag group, with the one at the bottom being the lowest. """ self.sorted = False for i in l: self.z_serial += 1 i.z = -self.z_serial renpy.display.render.redraw(self, 0) def get_best_drop(self, joined): """ Returns the droppable that the members of joined overlap the most. """ max_overlap = 0 rv = 0 joined_set = set(joined) for d in joined: r1 = (d.x, d.y, d.w, d.h) for c in self.children: if c in joined_set: continue if not c.droppable: continue if c.x is None: continue r2 = (c.x, c.y, c.w, c.h) overlap = rect_overlap_area(r1, r2) if ( overlap >= max_overlap and overlap >= self.min_overlap and c.drop_allowable(c, joined) ): rv = c max_overlap = overlap if max_overlap <= 0: return None else: return rv def get_drop_at(self, joined, x, y): """ Returns the droppable that is exactly at x, y. """ joined_set = set(joined) for c in self.children: if c in joined_set: continue if not c.droppable: continue if c.x is None: continue if ( x >= c.x and y >= c.y and x < (c.x + c.w) and y < (c.y + c.h) and c.drop_allowable(c, joined) ): return c def get_children(self): """ Returns a list of Drags that are the children of this DragGroup. """ return renpy.python.RevertableList(self.children) def get_child_by_name(self, name): """ :doc: drag_drop method Returns the first child of this DragGroup that has a drag_name of name. """ for i in self.children: if i.drag_name == name: return i return None def rect_overlap_area(r1, r2): """ Returns the number of pixels by which rectangles r1 and r2 overlap. """ x1, y1, w1, h1 = r1 x2, y2, w2, h2 = r2 maxleft = max(x1, x2) minright = min(x1 + w1, x2 + w2) maxtop = max(y1, y2) minbottom = min(y1 + h1, y2 + h2) if minright < maxleft: return 0 if minbottom < maxtop: return 0 return (minright - maxleft) * (minbottom - maxtop)